Post by KAKnyght on Apr 30, 2018 13:10:48 GMT -8
GOOGLE DOC & FANTASY WORLD CREATIONS
PERSONAL DATA
Real Name: Səhra Təranəva
Age: 19
Race: Human (Garundi)
Classes: Druid (Desert Druid)
Level: 1
Alignment: Neutral Good
Gender: Female
Height: 6'2"
Weight: 146 lbs.
Skin Color: Light Brown
Eye Color: Blue
Hair Color: Auburn
Birthplace: Wati, Osirion
Relatives: Vəhşi Təranəa (Father, Alive)
Yalnız Təranəva (Mother, Alive)
Izci Aylinva (Best Friend, Alive)
ATTRIBUTES
STR: 12 / +1
DEX: 14 / +2
CON: 14 / +2
INT: 14 / +2
WIS: 18 / +4
CHA: 15 / +2
COMBAT
Hit Points : 10 (8 +2/Level)
Base Attack Bonus: 0
Melee Attack Bonus: +1
Ranged Attack Bonus: +2
Armor Class: 15
Flatfooted Armor Class: 10
Shielded Armor Class: 10
Flatfooted Shielded Armor Class: 10
Touch Armor Class: 10
Combat Maneuver Bonus:
Combat Maneuver Defense:
Flatfooted Combat Maneuver Defense:
Fortitude Save: +4 (+2 DRU / +2 CON)
Reflex Save: +2 (+0 DRU / +2 DEX)
Will Save: +7 (+2 DRU / +4 WIS / +1 Blood of Pharaohs)
Size: M
Initiative Bonus: +2 (+2 DEX)
Speed: 30 ft. / 6 squares
Armored Speed: 30 ft. / 6 squares
Lift and Load: Light 43 lbs. Medium 86 lbs. Heavy 130 lbs.
Carried Weight: 0 lbs
Favored Class Bonus:
SKILLS
Acrobatics: +7 (+3 CS / +2 DEX / +1 Reckless / +1 Ranks)
Appraise: +2 (+0 CS / +2 INT / 0 Ranks)
Autohypnosis +2 (+0 CS / +2 WIS / 0 Ranks)
Bluff: +2 (+0 CS / +2 CHA / 0 Ranks)
Climb: +1 (+0 CS / +1 STR / 0 Ranks)
Craft: +2 (+0 CS / +2 INT / 0 Ranks)
Diplomacy: +2 (+0 CS / +2 CHA / 0 Rank)
Disable Device: X (+0 CS / +2 DEX / 0 Ranks)
Disguise: +2 (+0 CS / +2 CHA / 0 Ranks)
Escape Artist: +2 (+0 CS / +2 DEX / O Ranks)
Fly: +2 (+0 CS / +2 DEX / +0 Ranks)
Handle Animal: X (+0 CS / +2 CHA / 0 Ranks)
Heal: +4 (+0 CS / +4 WIS / 0 Ranks)
Intimidate: +2 (+0 CS / +2 CHA / 0 Ranks)
Knowledge Arcana: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Dungeoneering: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Engineering: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Geography: +7 (+3 CS / +2 INT / +1 Comprehensive Education / +1 Ranks)
Knowledge History: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Local: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Martial: X (+0 CS / +2 INT / 0 Ranks)
Knowledge Nature: +9 (+3 CS / +2 INT / +1 Comprehensive Education / +2 Nature Sense / +1 Ranks)
Knowledge Nobility: +8 (+3 CS / +2 INT / +1 Comprehensive Education / +1 Blood of Pharaohs / +1 Ranks)
Knowledge Planar: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Psionics: X (+0 CS / +2 INT / 0 Ranks)
Knowledge Religion: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Linguistics: X (+0 CS / +2 INT / 0 Ranks)
Ancient Osiriani, Common, Druidic, Osiriani
Perception: +4 (+0 CS / +4 WIS / 0 Ranks)
Perform: +2 (+0 CS / +2 CHA / 0 Ranks)
Profession: X (+0 CS / +4 WIS / 1 Ranks)
Ride: +2 (+0 CS / +2 DEX / 0 Ranks)
Sense Motive: +4 (+0 CS / +4 WIS / 0 Ranks)
Sleight of Hand: X (+0 CS / +2 DEX / 0 Ranks)
Spellcraft: X (+0 CS / +2 INT / 0 Ranks)
Stealth: +7 (+3 CS / +2 DEX / +1 Silent Hunter / +1 Ranks)
Survival: +10 (+3 CS / +4 WIS / +2 Nature Sense / +1 Ranks)
Track: X (+0 CS / +4 WIS / 0 Ranks)
Swim: +1 (+0 CS / +1 STR / 0 Ranks)
Use Magical Device: X (+0 CS / +2 CHA / 0 Ranks)
TRAITS & SPECIAL ABILITIES
Blood of Pharaohs (Campaign Trait): +1 to Will saves, Knowledge (nobility) becomes Class Skill and +1 on skill checks, may choose an ancient language as a bonus languages (Ancient Osiriani)
Comprehensive Education (Racial Trait): All Knowledge skills become Class Skills and +1 racial bonus on skill checks
Military Tradition (Racial Trait): Gain proficiency with up to 2 Martial or Exotic weapons (Meteor Hammer and Short Bow)
Racial Ability Scores (Human): +2 on one stat (WIS)
Reckless (Combat Trait): Acrobatics becomes Class Skill and +1 on skill checks
Silent Hunter (Regional): Stealth becomes Class Skill and +1 on skill checks
FEATS & CLASS SKILLS
Alignment Spells (Neutral Good): May not cast Evil spells
Armor Proficiency (Light): May not use metal armors without penalty
Armor Proficiency (Medium): May not use metal armors without penalty
Bonus Languages: May pick Sylvan as a bonus language, gains the Druidic language
Link: Free action, Handle Animal; Move action, Push (Even with ranks of Handle Animal) +4 on Wild Empathy and Handle Animal checks (Animal Companion only)
Nature Bond: Form a bond with a Clerical Domain or an Animal Companion (Animal Companion, Caracal aka Desert Lynx)
Nature Sense: +2 on Knowledge (Nature) and Survival skill checks
Share Spells: May target Animal Companion with Target: You spells, may target Animal Companion with spells that normally don't target creatures of Type: Animal
Shield Proficiency (Light and Heavy): May not use metal shields without penalty
Spell Casting: Divine spells from the Druid Spell List
Spontaneous Casting: May lose a prepared spell slot in order to cast any Summon Nature’s Ally spell of the equal spell level or lower
Weapon Proficiency (Druid): Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, Spear
Weapon Proficiency (Military Tradition): Meteor Hammer, Short Bow
Wild Empathy: Can improve the attitude of animals, within 30 feet, at most 1 minute mean time (Diplomacy check + Druid Level + CHA bonus, magical beasts -4 to skill check)
MAGIC & DOMAINS
Deity: None
Alignment: None
Deity Domains: None
Favored Weapon: None
Level 0 Spells: Create Water, Detect Magic, Detect Poison, Enhanced Diplomacy, Flare,Guidance, Know Direction,
Light, Object, Mending, Purify Food and Drink, Read Magic, Resistance, Spark, Stabilize, Virtue
Known: All
Prepared 3 (+3 Base)
Per Day ∞
Spell Save DC 14 (10 + Spell Level + WIS bonus)
Level 1 Spells: All but spells with Evil descriptor
Known: All
Prepared 1 (+1 Base)
Per Day 2 (+1 Base / +1 WIS)
Spell Save DC 15 ((10 + Spell Level + WIS bonus)
WEAPONS AND AMMUNITON
Scimitar
Category One-Handed Marital
Attack +1 (STR +1)
Damage (M) 1d6+1 (STR +1)
Critical 18-20/x2
Type S
Maneuver None
Weight 4 lbs.
Meteor Hammer
Category Two-Handed Melee Martial
Attack +1 (STR +1)
Damage (M) 1d8 +1 (STR +1)
Critical x2
Type B
Maneuver Reach, Trip
Weight 10 lbs.
Short Bow
Category Ranged Martial
Attack +2 (DEX +2)
Type P
Critical x3
Range 60 ft.
Weight 2 lbs.
Common Arrows (20)
Damage (M) 1d6
Type P
Weight 3 lbs. Per 20
Blunt Arrows (20)
Damage (M) 1d6
Type B
Weight 3 lbs. Per 20
Silver Arrows (20)
Damage (M) 1d6-1
Type P
Weight 3 lbs. Per 20
ARMOR AND SLOTTED ITEMS
Armor: Hide Shirt
Armor Class +3
Maximum Dex Bonus +4
Armor Check Penalty -1
Arcane Spell Failure Chance 15%
Type Light
Note
Weight 18 lbs.
Shield: None
Note
Weight --
Belt: None
Note
Weight --
Body: None
Note
Weight --
Chest: None
Note
Weight --
Eyes: None
Note
Weight --
Feet: None
Note
Weight --
Hands: None
Note
Weight --
Head: None
Note
Weight --
Headband: None
Note
Weight --
Neck: Ornate Key
Note Heirloom
Weight ---
Ring 1: None
Note
Weight --
Ring 2: None
Note
Weight --
Shoulders: None
Note
Weight --
Wrists: None
Note
Weight --
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Total Weight: 99.5 lbs.
No Backpack: 28.5 lbs.
Backpack
Contains Animal Feed (5 days) (10 lbs.), Bedroll and Blanket (8 lbs.), Bundle of Holly (1 lb.), Bundle of Mistletoe (1 lb.),
Candles (20), Coffee Beans (2lbs.), Coffee Pot (4 lbs.), Cup (1lb.), Flint & Steel, Grappling Arrow (4) (2 lbs.), Iron Pot (4 lbs.),
Mess Kit (1 lb.), Quiver of Silver Arrows (20) (3 lb s. per 20), Quiver of Standard Arrows (20) (3 lbs. per 20), Sack (2) (1 lb.),
Silk Rope ( 50 ft.) (4 lbs.), Soap, Torches (10) (10 lbs.),Trail Rations (5) (5 lbs.), Waterskin (4 lbs.)
Note
Weight 2 lbs.
Total Weight 71 lbs.
Hot Weather Outfit
Note
Weight 4 lbs.
Meteor Hammer
Note
Weight 10 lbs.
Parasol
Note
Weight 1 lb.
Quiver of Blunt Arrows (20)
Note
Weight 3 lbs.
Short Bow
Note
Weight 4 lbs.
Spell Component Pouch
Note
Weight 2 lbs.
Scimitar
Note
Weight 4 lbs.
Waist Pouch
Contains Money
Note
Weight 1/2 lb.
MOUNTS AND ANIMALS
Druidic Animal Companion
Name: Burağan
Type: Big Cat (Caracal)
Hit Dice: 2
Level: 1
STR: 13 / +1
DEX: 17 / +3
CON: 13 / +1
INT: 2 / -4
WIS: 15 / +2
CHA: 10 / 0
Hit Points : 11 (4.5 (AVG d8) / +1/Level)
Base Attack Bonus: +1
Melee Attack Bonus: +1
Ranged Attack Bonus: +2
Armor Class: 14 (BASE 10 / +3 DEX / +1 Natural Armor) 18 vs AOO
Flatfooted Armor Class: 11
Touch Armor Class: 12
Combat Maneuver Bonus: -2
Combat Maneuver Defense: 13
Fortitude Save: +4 (+3 ANI / +1 CON)
Reflex Save: +6 (+3 ANI / +3 DEX)
Will Save: +2 (+0 ANI / +2 WIS)
Size: S
Initiative Bonus: +3 (+3 DEX)
Speed: 40 ft. / 8 squares
Armored Speed: 40 ft. / 8 squares
SKILLS
Acrobatics: +3 (+0 CS / +3 DEX / +0 Ranks)
Climb: +1 (+0 CS / +1 STR / 0 Ranks)
Escape Artist: +3 (+0 CS / +3 DEX / 0 Ranks)
Fly: +3 (+0 CS / +3 DEX / +0 Ranks)
Intimidate: 0 (+0 CS / +0 CHA / 0 Ranks)
Stealth: +7 (+3 CS / +3 DEX / +1 Ranks)
Survival: +6 (+3 CS / +2 WIS / +1 Ranks)
Track: +6 (+6 Survival)
Swim: +1 (+0 CS / +1 STR / 0 Ranks)
Total Points: 2
TRAITS & SPECIAL ABILITIES
Link: Free action, Handle Animal; Move action, Push (Even with ranks of Handle Animal) +4 on Wild Empathy and Handle Animal checks (Animal Companion only)
Low-Light Vision: Can see twice as far as normal in dim light, as well as they can during the day at night
Big Cat Natural Armor: +1 Natural Armor bonus to AC
Rake: Gains two free Claw attacks to grappled foes, must be grappled at the beginning of round
Scent: Can detect approaching enemies (30 ft normal, 60 ft. upwind, 15 ft. downwind) Can find and follow tracks with ranks in Survival
Share Spells: May target Animal Companion with "Target: You" spells, may target Animal Companion with spells that normally don't target creatures of "Type: Animal"
Tricks (1 Known): Deliver (DC 15) Move Action: Takes an object to a place (drops and returns) or person (stays adjacent until the item is taken) you indicate
FEATS & CLASS SKILLS
Mobility: +4 dodge bonus to AC vs AOO
WEAPONS
Bite
Category Natural
Attack +2 (+1 BAB, +1 STR)
Damage (M) 1d6+1
Critical x2
Type S
Maneuver None
Weight ---
Claw (2)
Category Natural
Attack +2 (+1 BAB, +1 STR)
Damage (M) 1d4+1
Critical x2
Type S
Maneuver None
Weight ---
ARMOR AND SLOTTED ITEMS
Armor: None
Note
Weight --
Saddle: None
Note
Weight --
Chest: None
Note
Weight --
Eyes: None
Note
Weight --
Head: None
Note
Weight --
Headband: None
Note
Weight --
Neck: None
Note
Weight --
Shoulders: None
Note
Weight --
Wrists: None
Note
Weight --
STORED EQUIPMENT
ITEMS
None
WEALTH
PP: 0
GP: 4
SP: 4
CP: 10
WISHLIST
Cold Iron Sickle
Category One-Handed Marital
Attack +1
Damage (M) 1d6
Critical x2
Type S
Maneuver None
Weight 2 lbs.
Heavy Wooden Shield
Armor Class +2
Armor Check Penalty –2
Arcane Spell Failure Chance 15%
Weight 10 lbs.
120 start
-10 Meteor Hammer
-15 Scimitar
-30 Short Bow
-2 Common Arrows
-2 Blunt Arrows
-4 Silver Arrows
-20 Hide Armor
-14 Druid Kit
-4 Grappling Arrows (4)
-1 Parasol
-2 SP Sack (2)
-20 CP Candles (20)
-10 Silk Rope
-3 Coffee Pot
-1 Cup
-10 CP Coffee Beans
PERSONAL DATA
Real Name: Səhra Təranəva
Age: 19
Race: Human (Garundi)
Classes: Druid (Desert Druid)
Level: 1
Alignment: Neutral Good
Gender: Female
Height: 6'2"
Weight: 146 lbs.
Skin Color: Light Brown
Eye Color: Blue
Hair Color: Auburn
Birthplace: Wati, Osirion
Relatives: Vəhşi Təranəa (Father, Alive)
Yalnız Təranəva (Mother, Alive)
Izci Aylinva (Best Friend, Alive)
ATTRIBUTES
STR: 12 / +1
DEX: 14 / +2
CON: 14 / +2
INT: 14 / +2
WIS: 18 / +4
CHA: 15 / +2
COMBAT
Hit Points : 10 (8 +2/Level)
Base Attack Bonus: 0
Melee Attack Bonus: +1
Ranged Attack Bonus: +2
Armor Class: 15
Flatfooted Armor Class: 10
Shielded Armor Class: 10
Flatfooted Shielded Armor Class: 10
Touch Armor Class: 10
Combat Maneuver Bonus:
Combat Maneuver Defense:
Flatfooted Combat Maneuver Defense:
Fortitude Save: +4 (+2 DRU / +2 CON)
Reflex Save: +2 (+0 DRU / +2 DEX)
Will Save: +7 (+2 DRU / +4 WIS / +1 Blood of Pharaohs)
Size: M
Initiative Bonus: +2 (+2 DEX)
Speed: 30 ft. / 6 squares
Armored Speed: 30 ft. / 6 squares
Lift and Load: Light 43 lbs. Medium 86 lbs. Heavy 130 lbs.
Carried Weight: 0 lbs
Favored Class Bonus:
SKILLS
Acrobatics: +7 (+3 CS / +2 DEX / +1 Reckless / +1 Ranks)
Appraise: +2 (+0 CS / +2 INT / 0 Ranks)
Autohypnosis +2 (+0 CS / +2 WIS / 0 Ranks)
Bluff: +2 (+0 CS / +2 CHA / 0 Ranks)
Climb: +1 (+0 CS / +1 STR / 0 Ranks)
Craft: +2 (+0 CS / +2 INT / 0 Ranks)
Diplomacy: +2 (+0 CS / +2 CHA / 0 Rank)
Disable Device: X (+0 CS / +2 DEX / 0 Ranks)
Disguise: +2 (+0 CS / +2 CHA / 0 Ranks)
Escape Artist: +2 (+0 CS / +2 DEX / O Ranks)
Fly: +2 (+0 CS / +2 DEX / +0 Ranks)
Handle Animal: X (+0 CS / +2 CHA / 0 Ranks)
Heal: +4 (+0 CS / +4 WIS / 0 Ranks)
Intimidate: +2 (+0 CS / +2 CHA / 0 Ranks)
Knowledge Arcana: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Dungeoneering: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Engineering: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Geography: +7 (+3 CS / +2 INT / +1 Comprehensive Education / +1 Ranks)
Knowledge History: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Local: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Martial: X (+0 CS / +2 INT / 0 Ranks)
Knowledge Nature: +9 (+3 CS / +2 INT / +1 Comprehensive Education / +2 Nature Sense / +1 Ranks)
Knowledge Nobility: +8 (+3 CS / +2 INT / +1 Comprehensive Education / +1 Blood of Pharaohs / +1 Ranks)
Knowledge Planar: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Knowledge Psionics: X (+0 CS / +2 INT / 0 Ranks)
Knowledge Religion: X (+0 CS / +2 INT / +1 Comprehensive Education / 0 Ranks)
Linguistics: X (+0 CS / +2 INT / 0 Ranks)
Ancient Osiriani, Common, Druidic, Osiriani
Perception: +4 (+0 CS / +4 WIS / 0 Ranks)
Perform: +2 (+0 CS / +2 CHA / 0 Ranks)
Profession: X (+0 CS / +4 WIS / 1 Ranks)
Ride: +2 (+0 CS / +2 DEX / 0 Ranks)
Sense Motive: +4 (+0 CS / +4 WIS / 0 Ranks)
Sleight of Hand: X (+0 CS / +2 DEX / 0 Ranks)
Spellcraft: X (+0 CS / +2 INT / 0 Ranks)
Stealth: +7 (+3 CS / +2 DEX / +1 Silent Hunter / +1 Ranks)
Survival: +10 (+3 CS / +4 WIS / +2 Nature Sense / +1 Ranks)
Track: X (+0 CS / +4 WIS / 0 Ranks)
Swim: +1 (+0 CS / +1 STR / 0 Ranks)
Use Magical Device: X (+0 CS / +2 CHA / 0 Ranks)
TRAITS & SPECIAL ABILITIES
Blood of Pharaohs (Campaign Trait): +1 to Will saves, Knowledge (nobility) becomes Class Skill and +1 on skill checks, may choose an ancient language as a bonus languages (Ancient Osiriani)
Comprehensive Education (Racial Trait): All Knowledge skills become Class Skills and +1 racial bonus on skill checks
Military Tradition (Racial Trait): Gain proficiency with up to 2 Martial or Exotic weapons (Meteor Hammer and Short Bow)
Racial Ability Scores (Human): +2 on one stat (WIS)
Reckless (Combat Trait): Acrobatics becomes Class Skill and +1 on skill checks
Silent Hunter (Regional): Stealth becomes Class Skill and +1 on skill checks
FEATS & CLASS SKILLS
Alignment Spells (Neutral Good): May not cast Evil spells
Armor Proficiency (Light): May not use metal armors without penalty
Armor Proficiency (Medium): May not use metal armors without penalty
Bonus Languages: May pick Sylvan as a bonus language, gains the Druidic language
Link: Free action, Handle Animal; Move action, Push (Even with ranks of Handle Animal) +4 on Wild Empathy and Handle Animal checks (Animal Companion only)
Nature Bond: Form a bond with a Clerical Domain or an Animal Companion (Animal Companion, Caracal aka Desert Lynx)
Nature Sense: +2 on Knowledge (Nature) and Survival skill checks
Share Spells: May target Animal Companion with Target: You spells, may target Animal Companion with spells that normally don't target creatures of Type: Animal
Shield Proficiency (Light and Heavy): May not use metal shields without penalty
Spell Casting: Divine spells from the Druid Spell List
Spontaneous Casting: May lose a prepared spell slot in order to cast any Summon Nature’s Ally spell of the equal spell level or lower
Weapon Proficiency (Druid): Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, Spear
Weapon Proficiency (Military Tradition): Meteor Hammer, Short Bow
Wild Empathy: Can improve the attitude of animals, within 30 feet, at most 1 minute mean time (Diplomacy check + Druid Level + CHA bonus, magical beasts -4 to skill check)
MAGIC & DOMAINS
Deity: None
Alignment: None
Deity Domains: None
Favored Weapon: None
Level 0 Spells: Create Water, Detect Magic, Detect Poison, Enhanced Diplomacy, Flare,Guidance, Know Direction,
Light, Object, Mending, Purify Food and Drink, Read Magic, Resistance, Spark, Stabilize, Virtue
Known: All
Prepared 3 (+3 Base)
Per Day ∞
Spell Save DC 14 (10 + Spell Level + WIS bonus)
Level 1 Spells: All but spells with Evil descriptor
Known: All
Prepared 1 (+1 Base)
Per Day 2 (+1 Base / +1 WIS)
Spell Save DC 15 ((10 + Spell Level + WIS bonus)
WEAPONS AND AMMUNITON
Scimitar
Category One-Handed Marital
Attack +1 (STR +1)
Damage (M) 1d6+1 (STR +1)
Critical 18-20/x2
Type S
Maneuver None
Weight 4 lbs.
Meteor Hammer
Category Two-Handed Melee Martial
Attack +1 (STR +1)
Damage (M) 1d8 +1 (STR +1)
Critical x2
Type B
Maneuver Reach, Trip
Weight 10 lbs.
Short Bow
Category Ranged Martial
Attack +2 (DEX +2)
Type P
Critical x3
Range 60 ft.
Weight 2 lbs.
Common Arrows (20)
Damage (M) 1d6
Type P
Weight 3 lbs. Per 20
Blunt Arrows (20)
Damage (M) 1d6
Type B
Weight 3 lbs. Per 20
Silver Arrows (20)
Damage (M) 1d6-1
Type P
Weight 3 lbs. Per 20
ARMOR AND SLOTTED ITEMS
Armor: Hide Shirt
Armor Class +3
Maximum Dex Bonus +4
Armor Check Penalty -1
Arcane Spell Failure Chance 15%
Type Light
Note
Weight 18 lbs.
Shield: None
Note
Weight --
Belt: None
Note
Weight --
Body: None
Note
Weight --
Chest: None
Note
Weight --
Eyes: None
Note
Weight --
Feet: None
Note
Weight --
Hands: None
Note
Weight --
Head: None
Note
Weight --
Headband: None
Note
Weight --
Neck: Ornate Key
Note Heirloom
Weight ---
Ring 1: None
Note
Weight --
Ring 2: None
Note
Weight --
Shoulders: None
Note
Weight --
Wrists: None
Note
Weight --
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Total Weight: 99.5 lbs.
No Backpack: 28.5 lbs.
Backpack
Contains Animal Feed (5 days) (10 lbs.), Bedroll and Blanket (8 lbs.), Bundle of Holly (1 lb.), Bundle of Mistletoe (1 lb.),
Candles (20), Coffee Beans (2lbs.), Coffee Pot (4 lbs.), Cup (1lb.), Flint & Steel, Grappling Arrow (4) (2 lbs.), Iron Pot (4 lbs.),
Mess Kit (1 lb.), Quiver of Silver Arrows (20) (3 lb s. per 20), Quiver of Standard Arrows (20) (3 lbs. per 20), Sack (2) (1 lb.),
Silk Rope ( 50 ft.) (4 lbs.), Soap, Torches (10) (10 lbs.),Trail Rations (5) (5 lbs.), Waterskin (4 lbs.)
Note
Weight 2 lbs.
Total Weight 71 lbs.
Hot Weather Outfit
Note
Weight 4 lbs.
Meteor Hammer
Note
Weight 10 lbs.
Parasol
Note
Weight 1 lb.
Quiver of Blunt Arrows (20)
Note
Weight 3 lbs.
Short Bow
Note
Weight 4 lbs.
Spell Component Pouch
Note
Weight 2 lbs.
Scimitar
Note
Weight 4 lbs.
Waist Pouch
Contains Money
Note
Weight 1/2 lb.
MOUNTS AND ANIMALS
Druidic Animal Companion
Name: Burağan
Type: Big Cat (Caracal)
Hit Dice: 2
Level: 1
STR: 13 / +1
DEX: 17 / +3
CON: 13 / +1
INT: 2 / -4
WIS: 15 / +2
CHA: 10 / 0
Hit Points : 11 (4.5 (AVG d8) / +1/Level)
Base Attack Bonus: +1
Melee Attack Bonus: +1
Ranged Attack Bonus: +2
Armor Class: 14 (BASE 10 / +3 DEX / +1 Natural Armor) 18 vs AOO
Flatfooted Armor Class: 11
Touch Armor Class: 12
Combat Maneuver Bonus: -2
Combat Maneuver Defense: 13
Fortitude Save: +4 (+3 ANI / +1 CON)
Reflex Save: +6 (+3 ANI / +3 DEX)
Will Save: +2 (+0 ANI / +2 WIS)
Size: S
Initiative Bonus: +3 (+3 DEX)
Speed: 40 ft. / 8 squares
Armored Speed: 40 ft. / 8 squares
SKILLS
Acrobatics: +3 (+0 CS / +3 DEX / +0 Ranks)
Climb: +1 (+0 CS / +1 STR / 0 Ranks)
Escape Artist: +3 (+0 CS / +3 DEX / 0 Ranks)
Fly: +3 (+0 CS / +3 DEX / +0 Ranks)
Intimidate: 0 (+0 CS / +0 CHA / 0 Ranks)
Stealth: +7 (+3 CS / +3 DEX / +1 Ranks)
Survival: +6 (+3 CS / +2 WIS / +1 Ranks)
Track: +6 (+6 Survival)
Swim: +1 (+0 CS / +1 STR / 0 Ranks)
Total Points: 2
TRAITS & SPECIAL ABILITIES
Link: Free action, Handle Animal; Move action, Push (Even with ranks of Handle Animal) +4 on Wild Empathy and Handle Animal checks (Animal Companion only)
Low-Light Vision: Can see twice as far as normal in dim light, as well as they can during the day at night
Big Cat Natural Armor: +1 Natural Armor bonus to AC
Rake: Gains two free Claw attacks to grappled foes, must be grappled at the beginning of round
Scent: Can detect approaching enemies (30 ft normal, 60 ft. upwind, 15 ft. downwind) Can find and follow tracks with ranks in Survival
Share Spells: May target Animal Companion with "Target: You" spells, may target Animal Companion with spells that normally don't target creatures of "Type: Animal"
Tricks (1 Known): Deliver (DC 15) Move Action: Takes an object to a place (drops and returns) or person (stays adjacent until the item is taken) you indicate
FEATS & CLASS SKILLS
Mobility: +4 dodge bonus to AC vs AOO
WEAPONS
Bite
Category Natural
Attack +2 (+1 BAB, +1 STR)
Damage (M) 1d6+1
Critical x2
Type S
Maneuver None
Weight ---
Claw (2)
Category Natural
Attack +2 (+1 BAB, +1 STR)
Damage (M) 1d4+1
Critical x2
Type S
Maneuver None
Weight ---
ARMOR AND SLOTTED ITEMS
Armor: None
Note
Weight --
Saddle: None
Note
Weight --
Chest: None
Note
Weight --
Eyes: None
Note
Weight --
Head: None
Note
Weight --
Headband: None
Note
Weight --
Neck: None
Note
Weight --
Shoulders: None
Note
Weight --
Wrists: None
Note
Weight --
STORED EQUIPMENT
ITEMS
None
WEALTH
PP: 0
GP: 4
SP: 4
CP: 10
WISHLIST
Cold Iron Sickle
Category One-Handed Marital
Attack +1
Damage (M) 1d6
Critical x2
Type S
Maneuver None
Weight 2 lbs.
Heavy Wooden Shield
Armor Class +2
Armor Check Penalty –2
Arcane Spell Failure Chance 15%
Weight 10 lbs.
120 start
-10 Meteor Hammer
-15 Scimitar
-30 Short Bow
-2 Common Arrows
-2 Blunt Arrows
-4 Silver Arrows
-20 Hide Armor
-14 Druid Kit
-4 Grappling Arrows (4)
-1 Parasol
-2 SP Sack (2)
-20 CP Candles (20)
-10 Silk Rope
-3 Coffee Pot
-1 Cup
-10 CP Coffee Beans