Post by KAKnyght on Aug 21, 2015 17:27:45 GMT -8
PERSONAL DATA
Real Name: Síne Ó Aontroim aka Sheena Antrim
Nick Name: Scarlet Bray, The Devil's Daughter
Age: 16
Race: Kellid Human
Classes: Gunslinger (Pistolero 1)
Level: 1
Alignment: Chaotic Good
Sex: Female
Height: 5'3"
Weight: 112 lbs.
Skin Color: Pale
Eye Color: Green
Hair Color: Red
Birthplace: Riddleport, Varisia
Relatives:
Seán Aontrim aka Jack Bray, Red Jack the Devil, Kellid Human, From Gundrun, Sarkoris
(Father, Believed Deceased or Turned)
Iuliana Lupei, Varisian Human, From Riddleport, Varisia
(Mother, Believed Deceased)
Caoimhín Ó Foghlú aka Kevin Foley, The Devil's Luck, Priest of Gozreh, Chaplain of Red Jack's Crew, Kellid Halfling, From Gundrun, Sarkoris
(Mentor and Uncle, Alive)
ATTRIBUTES
STR: 12 +1
DEX: 18 +4
CON: 17 +3
INT: 15 +2
WIS: 16 +3
CHA: 9 -1
Hit Points : 13
Experience: 640
COMBAT
Base Attack Bonus: +1
Melee Attack Bonus: +1
Ranged Attack Bonus: +4
Armor Class: 16
Flatfooted Armor Class: 12
Shielded Armor Class: 12
Flatfooted Shielded Armor Class: 12
Touch Armor Class: 14
Combat Maneuver Bonus: +2
Combat Maneuver Defense: +6
Flatfooted Combat Maneuver Defense: +2
Fortitude Save: +2
Reflex Save: +2
Will Save: +0
Size: M
Initiative Bonus: +4
Speed: 30 ft. / 6 squares
Armored Speed: 30 ft. / 6 squares
Lift and Load: Light 50 lbs. Medium 100 lbs. Heavy 150 lbs.
Carried Weight:
SKILLS
Acrobatics: +8 (+4 DEX / +3 CS / 1 Rank)
Appraise: +2 (+2 INT)
Bluff: -1 (-1 CHA)
Climb: +1 (+1 STR)
Craft (Alchemy): +6 (+2 INT / +3 CS / 1 Rank)
Diplomacy: -1 (-1 CHA)
Disable Device: 0
Disguise: -1 (-1 CHA)
Escape Artist: +4 (+4 DEX)
Fly: +4 (+4 DEX)
Handle Animal: +3 (-1 CHA / +3 CS / 1 Rank)
Heal: +2 (+2 WIS)
Intimidate: -1 (-1 CHA)
Knowledge Arcana: 0
Knowledge Dungeoneering: 0
Knowledge Engineering: 0
Knowledge Geography: 0
Knowledge History: 0
Knowledge Local: 0
Knowledge Nature: 0
Knowledge Nobility: 0
Knowledge Planar: 0
Knowledge Religion: 0
Linguistics: 0
Common
Perception: +7 (+3 WIS / +3 CS / 1 Rank)
Perform (______): 0
Profession (Sailor): +7 (+3 WIS / +3 CS / 1 Rank)
Ride: +4 (+4 DEX)
Sense Motive: +3 (+3 WIS)
Sleight of Hand: 0
Spellcraft: 0
Stealth: +4 (+4 DEX)
Survival: +7 (+3 WIS / +3 CS / 1 Rank)
Track: X
Swim: +5 (+1 STR / +3 CS / 1 Rank)
Use Magical Device: +3 (-1 CHA / +3 CS / 1 Rank)
TRAITS & SPECIAL ABILITIES
Ability Score Racial Traits: +2 to one Ability Score
Bonus Feat: Humans select one extra Feat at 1st level
Dangerously Curious: +1 on Use Magic Device checks, is now a Class Skill
Never Stop Shooting: Disabled instead of Dying at HP 0 or lower; may only Draw, Reload or Attack with a Firearm
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level
Subject of Study: You gain a +1 bonus on damage rolls Undead creatures
FEATS & CLASS SKILLS
Armor Proficiency (Light)
Extra Grit: +2 Grit/Day, Max Grit +2/Day
Grit: WIS bonus/Day in Grit Points available
Gunsmith: Starts with a battered Pistol that only she can use, gets Gunsmithing Feat free
Gunsmithing: Create and restore Firearms, Craft Bullets, and mix Black Powder for all types of firearms, no Craft check required
Rapid Reload (One-Handed Firearms: Reload time reduced to a Move action, Reloading still provokes Attacks of Opportunity
Weapon Proficiency (One-Handed Firearms)
Weapon Proficiency (Martial)
Weapon Proficiency (Simple)
MAGIC & DOMAINS
Deity: Sarenrae; "Goddess of the Sun, Redemption, Honesty and Healing"
Alignment: Neutral Good
Deity Domains: Fire, Glory, Good, Healing and Sun
Favored Weapon: Scimitar
Chosen Domain or Inquisition: None
Domain Powers: None
Deity: Nethys; "God of Magic"
Alignment: Neutral
Deity Domains: Destruction, Knowledge, Magic, Protection and Rune
Favored Weapon: Quarterstaff
Chosen Domain or Inquisition: None
Domain Powers: None
WEAPONS
Battered Pistol
Range 20 ft.
Misfire 1
Weight 4 lbs.
Standard Bullets and Black Powder (30)
Damage 1d8
Critical x4
Type B and P
Weight 1 lb per 60
Silver Bullets and Black Powder (5)
Damage 1d8-1
Critical x4
Type B and P
Weight 1 lb per 60
Boarding Axe
Damage 1d6
Critical x3
Type P or S
Special +2 to Climb on Wooden Surfaces
Weight 3 lb.
Cold Iron Dagger (3)
Damage 1d4
Critical 19-20 x2
Range 10 ft.
Type P or S
Special Overcome DR of Demons and Fey
Weight 1 lb. each
Brass Knuckles
Damage 1d3
Critical x2
Type B
Manuever Monk
Weight 1 lb. each
Flask of Holy Water (1)
Damage 2d4
Critical 20 / x2
Range 10 ft.
Type Splash
Note Only damages undead and evil outsiders
Weight 1 lb.
ARMOR AND SLOTTED ITEMS
Armor: Leather Armor
Armor Class +2
Maximum Dex Bonus +6
Armor Check Penalty 0
Arcane Spell Failure Chance 10%
Type Light
Weight 15 lbs.
Shield: None
Belt: None
Body: None
Chest: None
Eyes: None
Feet: None
Hands: None
Head: Hat
Weight ½lb.
Headband: None
Neck: Neck Guard
Note: +1 AC vs Neck Bite attacks
Weight ¼ lb.
Rings: None
Shoulders: None
Wrists: None
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Air Bladder (5)
Note Provides air for 1 Round
Weight ½lb. each
Backpack
Weight 2 lb.
Bag of Dice
Weight ½lb.
Bandolier (2)
Weight --
Belt Pouch
Weight ½lb.
Bota of Lamp Oil (2)
Note Holds 4 Pints
Weight 4 lbs. each
Bottle of Applejack (4)
Note Holds 1 Pint
Weight 1 lbs. each
Candles (10)
Note Increases light level in 5 foot radius by 1 step
Weight --
Compass
Note +2 on Survival checks made to avoid becoming lost, +2 on Knowledge Dungeoneering checks
made to navigate underground
Weight ½lb.
Dose of Common Perfume (2)
Weight --
Flint and Steel
Weight --
Flotation Device
Note +1 on Swim checks
Weight 2 lbs.
Gunsmith's Kit
Weight 2 lbs.
Hot Weather Outfit
Note +2 on Fortitude Saves to resist warm or hot weather
Weight 4 lbs.
Nautical Flag (Small)
Note Flag of Red Jack the Devil
Weight --
Powder Horn (1)
Note Holds 10 Doses of Black Powder
Weight 1 lb. each
Scarf
Weight ½lb.
Smoked Goggles
Note +8 on Saving Throws against Visual-based Attacks, –4 penalty on Perception checks,
Concealment 20%
Weight --
Spring-Loaded Wrist Sheath (2)
Note Release loaded item as a Swift Action, Reload as a Full Round Action
Weight 1 lb.
Waterproof Hooded Lantern
Note Sheds light in a 30 foot radius
Weight 5 lbs.
ANIMALS & COMPANIONS
Mule (Aisling)
Animal Feed (7)
Weight 10 lbs. each
Bedroll & Blanket
Weight 5 lbs.
Bird Feed (7)
Weight ½lb. each
Canteen of Water (2)
Note Holds 4 Pints
Weight 4 lbs. each
Cold Weather Outfit
Note +5 on Fortitude Saves to resist cold weather
Weight 4 lbs.
Fishing Tackle
Note +1 on Survival checks to fish
Weight 5 lbs.
Grappling Hook & Hemp Rope (50 ft.)
Weight 14 lbs.
Iron Pot
Weight 4 lbs.
Mess Kit
Weight 1 lb.
Pack Saddle
Weight 15 lbs.
Powder Horn (2)
Note Holds 10 Doses of Black Powder
Weight 1 lb. each
Saddlebags
Weight 8 lbs.
Tiny Bird Cage
Weight 5 lb.
Torches (10)
Weight 1 lb.
Trail Rations (7 Days)
Weight 1 lb. each
Parrot (Finnagán)
STORED EQUIPMENT
WISHLIST
Boarding Pike
Damage 1d8
Critical x3
Type P
Maneuver Brace, Reach
Weight 9 lbs.
Light Crossbow 35 GP
Critical 19-20 / x2
Range 80 ft.
Type B
Weight 2 lbs.
Standard Bolts (20) 2 GP
Damage 1d4
Type P
Weight 1 lbs. Per 10
Blunt Bolts (20) 4 GP
Damage 1d4
Type B
Weight 1 lbs. Per 10
WEALTH
GP: 8
SP: 5
CP: 1
Real Name: Síne Ó Aontroim aka Sheena Antrim
Nick Name: Scarlet Bray, The Devil's Daughter
Age: 16
Race: Kellid Human
Classes: Gunslinger (Pistolero 1)
Level: 1
Alignment: Chaotic Good
Sex: Female
Height: 5'3"
Weight: 112 lbs.
Skin Color: Pale
Eye Color: Green
Hair Color: Red
Birthplace: Riddleport, Varisia
Relatives:
Seán Aontrim aka Jack Bray, Red Jack the Devil, Kellid Human, From Gundrun, Sarkoris
(Father, Believed Deceased or Turned)
Iuliana Lupei, Varisian Human, From Riddleport, Varisia
(Mother, Believed Deceased)
Caoimhín Ó Foghlú aka Kevin Foley, The Devil's Luck, Priest of Gozreh, Chaplain of Red Jack's Crew, Kellid Halfling, From Gundrun, Sarkoris
(Mentor and Uncle, Alive)
ATTRIBUTES
STR: 12 +1
DEX: 18 +4
CON: 17 +3
INT: 15 +2
WIS: 16 +3
CHA: 9 -1
Hit Points : 13
Experience: 640
COMBAT
Base Attack Bonus: +1
Melee Attack Bonus: +1
Ranged Attack Bonus: +4
Armor Class: 16
Flatfooted Armor Class: 12
Shielded Armor Class: 12
Flatfooted Shielded Armor Class: 12
Touch Armor Class: 14
Combat Maneuver Bonus: +2
Combat Maneuver Defense: +6
Flatfooted Combat Maneuver Defense: +2
Fortitude Save: +2
Reflex Save: +2
Will Save: +0
Size: M
Initiative Bonus: +4
Speed: 30 ft. / 6 squares
Armored Speed: 30 ft. / 6 squares
Lift and Load: Light 50 lbs. Medium 100 lbs. Heavy 150 lbs.
Carried Weight:
SKILLS
Acrobatics: +8 (+4 DEX / +3 CS / 1 Rank)
Appraise: +2 (+2 INT)
Bluff: -1 (-1 CHA)
Climb: +1 (+1 STR)
Craft (Alchemy): +6 (+2 INT / +3 CS / 1 Rank)
Diplomacy: -1 (-1 CHA)
Disable Device: 0
Disguise: -1 (-1 CHA)
Escape Artist: +4 (+4 DEX)
Fly: +4 (+4 DEX)
Handle Animal: +3 (-1 CHA / +3 CS / 1 Rank)
Heal: +2 (+2 WIS)
Intimidate: -1 (-1 CHA)
Knowledge Arcana: 0
Knowledge Dungeoneering: 0
Knowledge Engineering: 0
Knowledge Geography: 0
Knowledge History: 0
Knowledge Local: 0
Knowledge Nature: 0
Knowledge Nobility: 0
Knowledge Planar: 0
Knowledge Religion: 0
Linguistics: 0
Common
Perception: +7 (+3 WIS / +3 CS / 1 Rank)
Perform (______): 0
Profession (Sailor): +7 (+3 WIS / +3 CS / 1 Rank)
Ride: +4 (+4 DEX)
Sense Motive: +3 (+3 WIS)
Sleight of Hand: 0
Spellcraft: 0
Stealth: +4 (+4 DEX)
Survival: +7 (+3 WIS / +3 CS / 1 Rank)
Track: X
Swim: +5 (+1 STR / +3 CS / 1 Rank)
Use Magical Device: +3 (-1 CHA / +3 CS / 1 Rank)
TRAITS & SPECIAL ABILITIES
Ability Score Racial Traits: +2 to one Ability Score
Bonus Feat: Humans select one extra Feat at 1st level
Dangerously Curious: +1 on Use Magic Device checks, is now a Class Skill
Never Stop Shooting: Disabled instead of Dying at HP 0 or lower; may only Draw, Reload or Attack with a Firearm
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level
Subject of Study: You gain a +1 bonus on damage rolls Undead creatures
FEATS & CLASS SKILLS
Armor Proficiency (Light)
Extra Grit: +2 Grit/Day, Max Grit +2/Day
Grit: WIS bonus/Day in Grit Points available
Gunsmith: Starts with a battered Pistol that only she can use, gets Gunsmithing Feat free
Gunsmithing: Create and restore Firearms, Craft Bullets, and mix Black Powder for all types of firearms, no Craft check required
Rapid Reload (One-Handed Firearms: Reload time reduced to a Move action, Reloading still provokes Attacks of Opportunity
Weapon Proficiency (One-Handed Firearms)
Weapon Proficiency (Martial)
Weapon Proficiency (Simple)
MAGIC & DOMAINS
Deity: Sarenrae; "Goddess of the Sun, Redemption, Honesty and Healing"
Alignment: Neutral Good
Deity Domains: Fire, Glory, Good, Healing and Sun
Favored Weapon: Scimitar
Chosen Domain or Inquisition: None
Domain Powers: None
Deity: Nethys; "God of Magic"
Alignment: Neutral
Deity Domains: Destruction, Knowledge, Magic, Protection and Rune
Favored Weapon: Quarterstaff
Chosen Domain or Inquisition: None
Domain Powers: None
WEAPONS
Battered Pistol
Range 20 ft.
Misfire 1
Weight 4 lbs.
Standard Bullets and Black Powder (30)
Damage 1d8
Critical x4
Type B and P
Weight 1 lb per 60
Silver Bullets and Black Powder (5)
Damage 1d8-1
Critical x4
Type B and P
Weight 1 lb per 60
Boarding Axe
Damage 1d6
Critical x3
Type P or S
Special +2 to Climb on Wooden Surfaces
Weight 3 lb.
Cold Iron Dagger (3)
Damage 1d4
Critical 19-20 x2
Range 10 ft.
Type P or S
Special Overcome DR of Demons and Fey
Weight 1 lb. each
Brass Knuckles
Damage 1d3
Critical x2
Type B
Manuever Monk
Weight 1 lb. each
Flask of Holy Water (1)
Damage 2d4
Critical 20 / x2
Range 10 ft.
Type Splash
Note Only damages undead and evil outsiders
Weight 1 lb.
ARMOR AND SLOTTED ITEMS
Armor: Leather Armor
Armor Class +2
Maximum Dex Bonus +6
Armor Check Penalty 0
Arcane Spell Failure Chance 10%
Type Light
Weight 15 lbs.
Shield: None
Belt: None
Body: None
Chest: None
Eyes: None
Feet: None
Hands: None
Head: Hat
Weight ½lb.
Headband: None
Neck: Neck Guard
Note: +1 AC vs Neck Bite attacks
Weight ¼ lb.
Rings: None
Shoulders: None
Wrists: None
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Air Bladder (5)
Note Provides air for 1 Round
Weight ½lb. each
Backpack
Weight 2 lb.
Bag of Dice
Weight ½lb.
Bandolier (2)
Weight --
Belt Pouch
Weight ½lb.
Bota of Lamp Oil (2)
Note Holds 4 Pints
Weight 4 lbs. each
Bottle of Applejack (4)
Note Holds 1 Pint
Weight 1 lbs. each
Candles (10)
Note Increases light level in 5 foot radius by 1 step
Weight --
Compass
Note +2 on Survival checks made to avoid becoming lost, +2 on Knowledge Dungeoneering checks
made to navigate underground
Weight ½lb.
Dose of Common Perfume (2)
Weight --
Flint and Steel
Weight --
Flotation Device
Note +1 on Swim checks
Weight 2 lbs.
Gunsmith's Kit
Weight 2 lbs.
Hot Weather Outfit
Note +2 on Fortitude Saves to resist warm or hot weather
Weight 4 lbs.
Nautical Flag (Small)
Note Flag of Red Jack the Devil
Weight --
Powder Horn (1)
Note Holds 10 Doses of Black Powder
Weight 1 lb. each
Scarf
Weight ½lb.
Smoked Goggles
Note +8 on Saving Throws against Visual-based Attacks, –4 penalty on Perception checks,
Concealment 20%
Weight --
Spring-Loaded Wrist Sheath (2)
Note Release loaded item as a Swift Action, Reload as a Full Round Action
Weight 1 lb.
Waterproof Hooded Lantern
Note Sheds light in a 30 foot radius
Weight 5 lbs.
ANIMALS & COMPANIONS
Mule (Aisling)
Animal Feed (7)
Weight 10 lbs. each
Bedroll & Blanket
Weight 5 lbs.
Bird Feed (7)
Weight ½lb. each
Canteen of Water (2)
Note Holds 4 Pints
Weight 4 lbs. each
Cold Weather Outfit
Note +5 on Fortitude Saves to resist cold weather
Weight 4 lbs.
Fishing Tackle
Note +1 on Survival checks to fish
Weight 5 lbs.
Grappling Hook & Hemp Rope (50 ft.)
Weight 14 lbs.
Iron Pot
Weight 4 lbs.
Mess Kit
Weight 1 lb.
Pack Saddle
Weight 15 lbs.
Powder Horn (2)
Note Holds 10 Doses of Black Powder
Weight 1 lb. each
Saddlebags
Weight 8 lbs.
Tiny Bird Cage
Weight 5 lb.
Torches (10)
Weight 1 lb.
Trail Rations (7 Days)
Weight 1 lb. each
Parrot (Finnagán)
STORED EQUIPMENT
WISHLIST
Boarding Pike
Damage 1d8
Critical x3
Type P
Maneuver Brace, Reach
Weight 9 lbs.
Light Crossbow 35 GP
Critical 19-20 / x2
Range 80 ft.
Type B
Weight 2 lbs.
Standard Bolts (20) 2 GP
Damage 1d4
Type P
Weight 1 lbs. Per 10
Blunt Bolts (20) 4 GP
Damage 1d4
Type B
Weight 1 lbs. Per 10
WEALTH
GP: 8
SP: 5
CP: 1