Post by KAKnyght on Jan 6, 2017 11:33:34 GMT -8
PERSONAL DATA
Real Name: Rainiel Aeglos
Nickname: Rain
Age: 122
Race: Elf
Classes: Arcanist (Blade Adept) 2
Level: 2
Alignment: Neutral Good
Gender: Female
Height: 6'3"
Weight: 121 lbs.
Skin Color: Pale
Eye Color: Laurel Green
Hair Color: Blonde
Birthplace: South Shore, Korvosa
Relatives:
Dúvenor Resikh; Great Uncle, Deceased
Minassel Dailar; Great Aunt, Deceased
Faenlijg Resikh, Uncle, Unknown
Hádhon Resikh; Uncle, Unknown
Gronnor Resikh; Uncle, Unknown
Goldes Aeglos; Aunt, Unknown
Arryl Resikh; Cousin, Deceased
ATTRIBUTES
STR: 9 / -1
DEX: 17 / +3
CON: 12 / +1
INT: 17 / +3
WIS: 9 / -1
CHA: 11 / 0
COMBAT
Hit Points : 12
Base Attack Bonus: 0
Melee Attack Bonus: -1
Ranged Attack Bonus: +3
Armor Class: 13
Flatfooted Armor Class: 13
Shielded Armor Class: 13
Flatfooted Shielded Armor Class: 13
Touch Armor Class: 13
Combat Maneuver Bonus: -1
Combat Maneuver Defense: 12
Flatfooted Combat Maneuver Defense:
Fortitude Save: +1 (+1 CON / +0 ARC)
Reflex Save: +3 (+3 DEX / +0 ARC)
Will Save: +1 (-1 WIS / +2 ARC)
Size: M
Initiative Bonus: +3 (+3 DEX)
Speed: 30 ft. / 6 squares
Armored Speed: 30 ft. / 6 squares
Lift and Load: Light 30 lbs. Medium 60 lbs. Heavy 90 lbs.
Carried Weight: 0 lbs
Favored Class Bonus:
SKILLS
Acrobatics: +3 (+0 CS / +3 DEX / 0 Rank)
Appraise: +3 (+3 CS / +3 INT/ 0 Rank)
Bluff: +0 (+0 CS / +0 CHA / 0 Rank)
Climb: -1 (+0 CS / -1 STR / 0 Rank)
Craft: +7 (+3 CS / +3 INT / 1 Rank) (Weaponry)
Diplomacy: +0 (+0 CS / +0 CHA / 0 Rank)
Disable Device: +8 (+3 CS / +3 DEX / 1 Rank / +1 Local Ties)
Disguise: +0 (+0 CS / +0 CHA / 0 Rank)
Escape Artist: +0 (+0 CS / +3 DEX / O Rank)
Fly: +3 (+3 CS / +3 DEX / +0 Rank)
Handle Animal: +0 (+0 CS / +0 CHA / 0 Rank)
Heal: +0 (+0 CS / +0 CHA / 0 Rank)
Intimidate: +0 (+0 CS / +0 CHA / 0 Rank)
Knowledge Arcana: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Dungeoneering: +7 (+3 CS / +3 INT / 1 Rank)
Knowledge Engineering: +10 (+3 CS / +3 INT / 1 Rank / +3 Skill Focus)
Knowledge Geography: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge History: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Local: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Nature: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Nobility: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Planar: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Religion: +0 (+3 CS / +3 INT / 0 Rank)
Linguistics: +0 (+3 CS / +3 INT / 0 Rank)
Celestial, Common, Draconic, Elven, Sylvan
Perception: -1 (+0 CS / -1 WIS / 0 Rank)
Perform: -1 (+0 CS / +0 CHA / 0 Rank)
Profession: -1 (+3 CS / -1 WIS / 0 Rank)
Ride: +3 (+0 CS / +3 DEX / 0 Rank)
Sense Motive: -1 (+0 CS / -1 WIS / 0 Rank)
Sleight of Hand: +0 (+0 CS / +3 DEX / 0 Rank)
Spellcraft: +7 (+3 CS / +3 INT / 1 Rank) (+2 Identify Magic Items)
Stealth: +3 (+0 CS / +3 DEX / 0 Rank)
Survival: -1 (+0 CS / -1 WIS / 0 Rank)
Track: -1 (+0 CS / -1 WIS / 0 Rank)
Swim: -1 (+0 CS / -1 STR / 0 Rank)
Use Magical Device: +0 (+3 CS / +3 INT / 0 Rank)
TRAITS & SPECIAL ABILITIES
Clever Wordplay (Social Trait): Choose one CHA-based skill, use INT modifier instead (Use Magical Device)
Drink of the Iron Gods (Campaign Event): +2 to random Ability Score (CON)
Elven Immunities (Elf): Immune to magical sleep effects, +2 Save bonus vs. enchantment spells and effects
Fey Magic (Elf): Select one favored terrain, gain 3 0-Level and 1 1st-Level Druid spells usable in that terrain
as spell-like abilities, DC is 10 + Spell Level + CHA bonus (Underground)
1/day (0th Level): Create Water, Know Direction, Purify Food and Drink
1/day (1st Level): Tears to Wine
Local Ties (Campaign Trait) Choose Disable Device or Knowledge: Engineering, gain +1 bonus on skill checks
and becomes a class skill; Gain the effects of the Technologist feat for skill checks regarding that skill,
+3 bonus with the feat (Disable Device)
Low-Light Vision (Elf): Can see twice as far as a human in conditions of dim light.
Racial Ability Scores (Elf): +2 on INT and DEX, -2 on CON
Retreat Magic: +1 bonus to caster levels to range and duration of all conjuration and illusion spells casted
Transmuter: Add +1 to Caster Level on all Transmutation school spell effects.
1/day: Double duration of one ability buff spell (Cat's Grace)
Weapon Familiarity (Elf): Proficiency with Composite Longbow, Composite Shortbow, Longbow, Longsword, Rapier, Shortbow
Treat Elven weapons as martial.
FEATS & CLASS SKILLS
Arcanist Exploits: Saving Throw DC 10 + 1/2 Arcanist Level + CHA modifier when applicable
Arcane Reservoir: 3 + Arcanist Level Max, 3 + 1/2 Arcanist Level/Day on recharge
Increase Caster Level: 1 Point, Free Action, +1 bonus to caster of selected spell
Increase DC: 1 Point, Free Action, +1 bonus to DC of selected spell
Consume Spells: CHA modifier/day (Minimum 1) Consume a spell slot to refill Arcane Reservoir,
points refilled are the level of the spell consumed
Skill Focus (Knowledge Engineering): +3 Bonus on checks w/ chosen skill; +6 Bonus if 10 or more ranks in that skill
Spell Casting: Arcane spells from the Sorcerer/Wizard Spell List
Spellbook: All 0-level wizard/sorcerer spells plus 3 1st-level spells + INT modifier
Sword Bond: Arcane Bond with 1-Handed Piercing or Slashing Melee Weapon, Gain Proficiency if Simple or Martial
Cast 1 Spell/Day from Blade Adept's Spellbook unprepared
Weapon Finesse: Use DEX modifier instead of STR modifier on Attack Rolls with light weapons,
Elven Curve Blade, Rapier, Whip, Spiked Chain or Coilblade
Weapon Proficiency (Blade Adept): Whip (For Coilblade)
Weapon Proficiency (Elven): Composite Longbow, Composite Shortbow, Longbow, Longsword, Rapier, Shortbow
Weapon Proficiency (Simple)
MAGIC & DOMAINS
Deity: Nethys
Alignment: Neutral
Deity Domains: Destruction, Knowledge, Magic, Protection, Rune
Favored Weapon: Quarterstaff
Level 0 Spells: All From 0-Level Sorcerer/Wizard Spell List
Known: All
Prepared 4 (+4 Base)
Per Day ∞
Spell Save DC 13 (10 + Spell Level + INT bonus)
Level 1 Spells: Color Spray, Enlarge Person, Mage Armor, Shield, Shocking Grasp, Snowball
Known: 6
Prepared 2 (+2 Base)
Per Day 3 (+2 Base / +1 INT)
Spell Save DC 14 (10 + Spell Level + INT bonus)
WEAPONS AND AMMUNITON
Masterwork Long Coilblade (Bonded)
Category One-Handed Marital (Sword From) One-Handed Exotic (Whip Form)
Attack +4 (Either Form)
Damage (M) 1d8-1 (Sword Form) 1d4-1 (Whip Form)
Critical 19-20/x2
Type S
Maneuver Disarm, Performance, Reach (15), Trip (Whip Form)
Special Form change (Free)
Threatens AoO in Whip Form
Does not Provoke AoO in Whip Form
Can benefit from Weapon Finesse
Jams on 1 in Whip Form, Full-Round Action and DC 15 Craft: Weaponry or Knowledge: Engineering check to unjam
Coilblade Combat Scabbard
Category One-Handed Martial (Unlocked) As Weapon in Scabbard (Locked)
Attack -5 (Alone) +3 (Locked)
Damage (M) 1d6-1
Critical x2
Type B
Maneuver Improvised (Unlocked) None (Locked)
Special Blade Lock (Move) Locks Scabbard onto sheathed weapon, Usable as a Club
Jams on 1 while Blade Locked, Full-Round Action and DC 15 Craft: Weaponry or Knowledge: Engineering check to unjam
Shortbow
Category Ranged Martial
Attack +3
Type P
Critical x3
Range 60 ft.
Weight 4 lbs.
Quarterstaff
Category Simple Two-Handed
Attack -1
Damage 1d6-1/1d6-1
Critical x2
Type B
Maneuver Double, Monk
Weight 4 lbs.
Cold Iron Brass Knuckles
Category Simple Light
Attack +3
Damage 1d3-1
Critical X2
Type B
Maneuver Monk
Special Cold Iron
Weight 1 lb.
Cold Iron Punching Dagger
Category Simple Light
Attack +3
Damage 1d4-1
Critical X3
Type B
Maneuver None
Special Cold Iron
Weight 1 lb.
Standard Arrows (20)
Damage (M) 1d6-1
Type P
Weight 3 lbs. Per 20
Silver Arrows (20)
Damage (M) 1d6-2
Type P
Weight 3 lbs. Per 20
ARMOR AND SLOTTED ITEMS
Total Weight: 0 lbs.
Armor: None
Note
Weight --
Shield: None
Note
Weight --
Belt: None
Note
Weight --
Body: None
Note
Weight --
Chest: None
Note
Weight --
Eyes: None
Note
Weight --
Feet: None
Note
Weight --
Hands: None
Note
Weight --
Head: None
Note
Weight --
Headband: None
Note
Weight --
Neck: None
Note
Weight --
Ring 1: None
Note
Weight --
Ring 2: None
Note
Weight --
Shoulders: None
Note
Weight --
Wrists: None
Note
Weight --
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Total Weight: 86 lbs.
No Backpack: 26 lbs.
Backpack
Contains Bedroll and Blanket (8 lbs.), Canteen (1 lb.), Flint & Steel, Grappling Hook (4 lbs.),
Hemp Rope (50 ft.) (10 lbs.), Iron Pot (4 lbs.), Mess Kit (1 lb.), Quarterstaff (4lbs.),
Quiver of Silver Arrows (20) (3 lbs. per 20), Quiver of Standard Arrows (20) (3 lbs. per 20), Sack (2) (1 lb.),
Shortbow (4 lbs.), Soap, Torches (10) (10 lbs.), Trail Rations (5) (5 lbs.)
Note
Weight 2 lbs.
Total Weight 60 lbs.
Belt Pouch
Contains Money
Note
Weight 1/2 lb.
Book Bag, Waterproof
Contains Chalk, Chalkboard (2 lbs.), Ink Pen, Ink Vial, Journal (1 lb.), Paper (10), Scroll Box (1 lb.),
Spellbook w/ Book Lariat (3 1/2 lbs.), Spell Component Pouch (2 lbs.)
Note Scroll Box Holds 10 Scrolls, Spellbook has 100 Pages
Weight 1/2 lb.
Total Weight 9 1/2 lb.
Explorer's Outfit
Note
Weight 8 lbs.
Masterwork Long Coilblade
Note See Weapon
Weight 5 lb.
Coilblade Combat Scabbard
Note See Weapon
Weight 1 lb.
Cold Iron Brass Knuckles
Note See Weapon
Weight 1 lb.
Cold Iron Punching Dagger
Note See Weapon
Weight 1 lb.
MOUNTS AND ANIMALS
Mule
Same stats as Pony
www.d20pfsrd.com/bestiary/monster-listings/animals/horse/pony
STORED EQUIPMENT
WEALTH
PP: 0
GP: 12
SP: 0
CP: 0
WISHLIST
MOBILE VERSION
PERSONAL DATA
Real Name: Rainiel Aeglos
Nickname: Rain
Age: 122
Race: Elf
Classes: Arcanist (Blade Adept) 2
Level: 2
Alignment: Neutral Good
Gender: Female
Height: 6'3"
Weight: 121 lbs.
Skin Color: Pale
Eye Color: Laurel Green
Hair Color: Blonde
Birthplace: South Shore, Korvosa
Relatives:
Dúvenor Resikh; Great Uncle, Deceased
Minassel Dailar; Great Aunt, Deceased
Faenlijg Resikh, Uncle, Unknown
Hádhon Resikh; Uncle, Unknown
Gronnor Resikh; Uncle, Unknown
Goldes Aeglos; Aunt, Unknown
Arryl Resikh; Cousin, Deceased
ATTRIBUTES
STR: 9 / -1
DEX: 17 / +3
CON: 12 / +1
INT: 17 / +3
WIS: 9 / -1
CHA: 11 / 0
COMBAT
Hit Points : 12
Base Attack Bonus: 0
Melee Attack Bonus: -1
Ranged Attack Bonus: +3
Armor Class: 13
Flatfooted Armor Class: 13
Shielded Armor Class: 13
Flatfooted Shielded Armor Class: 13
Touch Armor Class: 13
Combat Maneuver Bonus: -1
Combat Maneuver Defense: 12
Flatfooted Combat Maneuver Defense:
Fortitude Save: +1 (+1 CON / +0 ARC)
Reflex Save: +3 (+3 DEX / +0 ARC)
Will Save: +2 (-1 WIS / +3 ARC)
Size: M
Initiative Bonus: +3 (+3 DEX)
Speed: 30 ft. / 6 squares
Armored Speed: 30 ft. / 6 squares
Lift and Load: Light 30 lbs. Medium 60 lbs. Heavy 90 lbs.
Carried Weight: 0 lbs
Favored Class Bonus:
SKILLS
Acrobatics: +3 (+0 CS / +3 DEX / 0 Rank)
Appraise: +3 (+3 CS / +3 INT/ 0 Rank)
Bluff: +0 (+0 CS / +0 CHA / 0 Rank)
Climb: -1 (+0 CS / -1 STR / 0 Rank)
Craft: +7 (+3 CS / +3 INT / 1 Rank) (Weaponry)
Diplomacy: +0 (+0 CS / +0 CHA / 0 Rank)
Disable Device: +9 (+3 CS / +3 DEX / 2 Rank / +1 Local Ties)
Disguise: +0 (+0 CS / +0 CHA / 0 Rank)
Escape Artist: +0 (+0 CS / +3 DEX / O Rank)
Fly: +3 (+3 CS / +3 DEX / +0 Rank)
Handle Animal: +0 (+0 CS / +0 CHA / 0 Rank)
Heal: +0 (+0 CS / +0 CHA / 0 Rank)
Intimidate: +0 (+0 CS / +0 CHA / 0 Rank)
Knowledge Arcana: +7 (+3 CS / +3 INT / 1 Rank)
Knowledge Dungeoneering: +7 (+3 CS / +3 INT / 1 Rank)
Knowledge Engineering: +11 (+3 CS / +3 INT / 2 Rank /
+3 Skill Focus)
Knowledge Geography: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge History: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Local: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Nature: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Nobility: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Planar: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Religion: +0 (+3 CS / +3 INT / 0 Rank)
Linguistics: +0 (+3 CS / +3 INT / 0 Rank)
Celestial, Common, Draconic, Elven, Sylvan
Perception: -1 (+0 CS / -1 WIS / 0 Rank)
Perform: -1 (+0 CS / +0 CHA / 0 Rank)
Profession: -1 (+3 CS / -1 WIS / 0 Rank)
Ride: +3 (+0 CS / +3 DEX / 0 Rank)
Sense Motive: -1 (+0 CS / -1 WIS / 0 Rank)
Sleight of Hand: +0 (+0 CS / +3 DEX / 0 Rank)
Spellcraft: +8 (+3 CS / +3 INT / 2 Rank)
(+2 Identify Magic Items)
Stealth: +3 (+0 CS / +3 DEX / 0 Rank)
Survival: -1 (+0 CS / -1 WIS / 0 Rank)
Track: -1 (+0 CS / -1 WIS / 0 Rank)
Swim: -1 (+0 CS / -1 STR / 0 Rank)
Use Magical Device: +7 (+3 CS / +3 INT / 1 Rank)
TRAITS & SPECIAL ABILITIES
Clever Wordplay (Social Trait): Choose one CHA-based skill,
use INT modifier instead (Use Magical Device)
Drink of the Iron Gods (Campaign Event): +2 to random
Ability Score (CON)
Elven Immunities (Elf): Immune to magical sleep effects,
+2 Save bonus vs. enchantment spells and effects
Fey Magic (Elf): Select one favored terrain, gain 3 0-Level
and 1 1st-Level Druid spells usable in that terrain as
spell-like abilities, DC is 10 + Spell Level + CHA bonus
(Underground)
1/day (0th Level): Create Water, Know Direction,
Purify Food and Drink
1/day (1st Level): Tears to Wine
Local Ties (Campaign Trait) Choose Disable Device or
Knowledge Engineering, gain +1 bonus on skill checks
and becomes a class skill; Gain the effects of the
Technologist feat for skill checks regarding that skill,
+3 bonus with the feat (Disable Device)
Low-Light Vision (Elf): Can see twice as far as a human in
conditions of dim light.
Racial Ability Scores (Elf): +2 on INT and DEX, -2 on CON
Retreat Magic: +1 bonus to caster levels to range and
duration of all conjuration and illusion spells casted
Transmuter: Add +1 to Caster Level on all Transmutation
school spell effects.
1/day: Double duration of one ability buff spell
(Cat's Grace)
Weapon Familiarity (Elf): Proficiency with Composite
Longbow, Composite Shortbow, Longbow, Longsword,
Rapier, Shortbow; Treat Elven weapons as martial.
FEATS & CLASS SKILLS
Arcanist Exploits: Saving Throw DC 10 + 1/2 Arcanist Level +
CHA modifier when applicable
Arcane Reservoir: 3 + Arcanist Level Max, 3 + 1/2 Arcanist
Level/Day on recharge
Increase Caster Level: 1 Point, Free Action, +1 bonus to
caster of selected spell
Increase DC: 1 Point, Free Action, +1 bonus to DC of
selected spell
Consume Spells: CHA modifier/day (Minimum 1) Consume a
spell slot to refill Arcane Reservoir, points refilled are
the level of the spell consumed
Skill Focus (Knowledge Engineering): +3 Bonus on checks w/
chosen skill; +6 Bonus if 10 or more ranks in that skill
Spell Casting: Arcane spells from the Sorcerer/Wizard
Spell List
Spellbook: All 0-level wizard/sorcerer spells plus 3 1st-level
spells + INT modifier
Sword Bond: Arcane Bond with 1-Handed Piercing or Slashing
Melee Weapon, Gain Proficiency if Simple or Martial
Cast 1 Spell/Day from Blade Adept's Spellbook unprepared
Weapon Finesse: Use DEX modifier instead of STR modifier
on Attack Rolls with light weapons, Elven Curve Blade,
Rapier, Whip, Spiked Chain or Coilblade
Weapon Proficiency (Blade Adept): Whip (For Coilblade)
Weapon Proficiency (Elven): Composite Longbow, Composite
Shortbow, Longbow, Longsword, Rapier, Shortbow
Weapon Proficiency (Simple)
MAGIC & DOMAINS
Deity: Nethys
Alignment: Neutral
Deity Domains: Destruction, Knowledge, Magic, Protection,
Rune
Favored Weapon: Quarterstaff
Level 0 Spells: All From 0-Level Sorcerer/Wizard Spell List
Known: All
Prepared 5 (+5 Base)
Per Day ∞
Spell Save DC 13 (10 + Spell Level + INT bonus)
Level 1 Spells: Color Spray, Enlarge Person, Mage Armor,
Shield, Shocking Grasp, Snowball
Known: 6
Prepared 2 (+2 Base
Per Day 4 (+3 Base / +1 INT)
Spell Save DC 14 (10 + Spell Level + INT bonus)
WEAPONS AND AMMUNITON
Masterwork Long Coilblade (Bonded)
Category One-Handed Marital (Sword From)
One-Handed Exotic (Whip Form)
Attack +4 (Either Form)
Damage (M) 1d8-1 (Sword Form) 1d4-1 (Whip Form)
Critical 19-20/x2
Type S
Maneuver Disarm, Performance, Reach (15), Trip (Whip Form)
Special Form change (Free)
Threatens AoO in Whip Form
Does not Provoke AoO in Whip Form
Can benefit from Weapon Finesse
Jams on 1 in Whip Form, Full-Round Action and DC
15 Craft Weaponry or Knowledge Engineering check
to unjam
Coilblade Combat Scabbard
Category One-Handed Martial (Unlocked)
As Weapon in Scabbard (Locked)
Attack -5 (Alone) +3 (Locked)
Damage (M) 1d6-1
Critical x2
Type B
Maneuver Improvised (Unlocked) None (Locked)
Special Blade Lock (Move) Locks Scabbard onto sheathed
weapon, Usable as a Club
Jams on 1 while Blade Locked, Full-Round Action and
DC 15 Craft Weaponry or Knowledge Engineering check
to unjam
Shortbow
Category Ranged Martial
Attack +3
Type P
Critical x3
Range 60 ft.
Weight 4 lbs.
Quarterstaff
Category Simple Two-Handed
Attack -1
Damage 1d6-1/1d6-1
Critical x2
Type B
Maneuver Double, Monk
Weight 4 lbs.
Cold Iron Brass Knuckles
Category Simple Light
Attack +3
Damage 1d3-1
Critical X2
Type B
Maneuver Monk
Special Cold Iron
Weight 1 lb.
Cold Iron Punching Dagger
Category Simple Light
Attack +3
Damage 1d4-1
Critical X3
Type B
Maneuver None
Special Cold Iron
Weight 1 lb.
Standard Arrows (20)
Damage (M) 1d6-1
Type P
Weight 3 lbs. Per 20
Silver Arrows (20)
Damage (M) 1d6-2
Type P
Weight 3 lbs. Per 20
ARMOR AND SLOTTED ITEMS
Total Weight: 0 lbs.
Armor: None
Note
Weight --
Shield: None
Note
Weight --
Belt: None
Note
Weight --
Body: None
Note
Weight --
Chest: None
Note
Weight --
Eyes: None
Note
Weight --
Feet: None
Note
Weight --
Hands: None
Note
Weight --
Head: None
Note
Weight --
Headband: None
Note
Weight --
Neck: None
Note
Weight --
Ring 1: None
Note
Weight --
Ring 2: None
Note
Weight --
Shoulders: None
Note
Weight --
Wrists: None
Note
Weight --
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Total Weight: 86 lbs.
No Backpack: 26 lbs.
Backpack
Contains Bedroll and Blanket (8 lbs.), Canteen (1 lb.),
Flint & Steel, Grappling Hook (4 lbs.),
Hemp Rope (50 ft.) (10 lbs.), Iron Pot (4 lbs.),
Mess Kit (1 lb.), Quarterstaff (4lbs.),
Quiver of Silver Arrows (20) (3 lbs. per 20),
Quiver of Standard Arrows (20) (3 lbs. per 20),
Sack (2) (1 lb.), Shortbow (4 lbs.), Soap,
Torches (10) (10 lbs.), Trail Rations (5) (5 lbs.)
Note
Weight 2 lbs.
Total Weight 60 lbs.
Belt Pouch
Contains Money
Note
Weight 1/2 lb.
Book Bag, Waterproof
Contains Chalk, Chalkboard (2 lbs.), Ink Pen,
Ink Vial, Journal (1 lb.), Paper (10),
Scroll Box (1 lb.),
Spellbook w/ Book Lariat (3 1/2 lbs.),
Spell Component Pouch (2 lbs.)
Note Scroll Box Holds 10 Scrolls,
Spellbook has 100 Pages
Weight 1/2 lb.
Total Weight 9 1/2 lb.
Explorer's Outfit
Note
Weight 8 lbs.
Masterwork Long Coilblade
Note See Weapon
Weight 5 lb.
Coilblade Combat Scabbard
Note See Weapon
Weight 1 lb.
Cold Iron Brass Knuckles
Note See Weapon
Weight 1 lb.
Cold Iron Punching Dagger
Note See Weapon
Weight 1 lb.
MOUNTS AND ANIMALS
Mule
Same stats as Pony
STORED EQUIPMENT
WEALTH
PP: 0
GP: 12
SP: 0
CP: 0
WISHLIST
Real Name: Rainiel Aeglos
Nickname: Rain
Age: 122
Race: Elf
Classes: Arcanist (Blade Adept) 2
Level: 2
Alignment: Neutral Good
Gender: Female
Height: 6'3"
Weight: 121 lbs.
Skin Color: Pale
Eye Color: Laurel Green
Hair Color: Blonde
Birthplace: South Shore, Korvosa
Relatives:
Dúvenor Resikh; Great Uncle, Deceased
Minassel Dailar; Great Aunt, Deceased
Faenlijg Resikh, Uncle, Unknown
Hádhon Resikh; Uncle, Unknown
Gronnor Resikh; Uncle, Unknown
Goldes Aeglos; Aunt, Unknown
Arryl Resikh; Cousin, Deceased
ATTRIBUTES
STR: 9 / -1
DEX: 17 / +3
CON: 12 / +1
INT: 17 / +3
WIS: 9 / -1
CHA: 11 / 0
COMBAT
Hit Points : 12
Base Attack Bonus: 0
Melee Attack Bonus: -1
Ranged Attack Bonus: +3
Armor Class: 13
Flatfooted Armor Class: 13
Shielded Armor Class: 13
Flatfooted Shielded Armor Class: 13
Touch Armor Class: 13
Combat Maneuver Bonus: -1
Combat Maneuver Defense: 12
Flatfooted Combat Maneuver Defense:
Fortitude Save: +1 (+1 CON / +0 ARC)
Reflex Save: +3 (+3 DEX / +0 ARC)
Will Save: +1 (-1 WIS / +2 ARC)
Size: M
Initiative Bonus: +3 (+3 DEX)
Speed: 30 ft. / 6 squares
Armored Speed: 30 ft. / 6 squares
Lift and Load: Light 30 lbs. Medium 60 lbs. Heavy 90 lbs.
Carried Weight: 0 lbs
Favored Class Bonus:
SKILLS
Acrobatics: +3 (+0 CS / +3 DEX / 0 Rank)
Appraise: +3 (+3 CS / +3 INT/ 0 Rank)
Bluff: +0 (+0 CS / +0 CHA / 0 Rank)
Climb: -1 (+0 CS / -1 STR / 0 Rank)
Craft: +7 (+3 CS / +3 INT / 1 Rank) (Weaponry)
Diplomacy: +0 (+0 CS / +0 CHA / 0 Rank)
Disable Device: +8 (+3 CS / +3 DEX / 1 Rank / +1 Local Ties)
Disguise: +0 (+0 CS / +0 CHA / 0 Rank)
Escape Artist: +0 (+0 CS / +3 DEX / O Rank)
Fly: +3 (+3 CS / +3 DEX / +0 Rank)
Handle Animal: +0 (+0 CS / +0 CHA / 0 Rank)
Heal: +0 (+0 CS / +0 CHA / 0 Rank)
Intimidate: +0 (+0 CS / +0 CHA / 0 Rank)
Knowledge Arcana: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Dungeoneering: +7 (+3 CS / +3 INT / 1 Rank)
Knowledge Engineering: +10 (+3 CS / +3 INT / 1 Rank / +3 Skill Focus)
Knowledge Geography: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge History: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Local: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Nature: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Nobility: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Planar: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Religion: +0 (+3 CS / +3 INT / 0 Rank)
Linguistics: +0 (+3 CS / +3 INT / 0 Rank)
Celestial, Common, Draconic, Elven, Sylvan
Perception: -1 (+0 CS / -1 WIS / 0 Rank)
Perform: -1 (+0 CS / +0 CHA / 0 Rank)
Profession: -1 (+3 CS / -1 WIS / 0 Rank)
Ride: +3 (+0 CS / +3 DEX / 0 Rank)
Sense Motive: -1 (+0 CS / -1 WIS / 0 Rank)
Sleight of Hand: +0 (+0 CS / +3 DEX / 0 Rank)
Spellcraft: +7 (+3 CS / +3 INT / 1 Rank) (+2 Identify Magic Items)
Stealth: +3 (+0 CS / +3 DEX / 0 Rank)
Survival: -1 (+0 CS / -1 WIS / 0 Rank)
Track: -1 (+0 CS / -1 WIS / 0 Rank)
Swim: -1 (+0 CS / -1 STR / 0 Rank)
Use Magical Device: +0 (+3 CS / +3 INT / 0 Rank)
TRAITS & SPECIAL ABILITIES
Clever Wordplay (Social Trait): Choose one CHA-based skill, use INT modifier instead (Use Magical Device)
Drink of the Iron Gods (Campaign Event): +2 to random Ability Score (CON)
Elven Immunities (Elf): Immune to magical sleep effects, +2 Save bonus vs. enchantment spells and effects
Fey Magic (Elf): Select one favored terrain, gain 3 0-Level and 1 1st-Level Druid spells usable in that terrain
as spell-like abilities, DC is 10 + Spell Level + CHA bonus (Underground)
1/day (0th Level): Create Water, Know Direction, Purify Food and Drink
1/day (1st Level): Tears to Wine
Local Ties (Campaign Trait) Choose Disable Device or Knowledge: Engineering, gain +1 bonus on skill checks
and becomes a class skill; Gain the effects of the Technologist feat for skill checks regarding that skill,
+3 bonus with the feat (Disable Device)
Low-Light Vision (Elf): Can see twice as far as a human in conditions of dim light.
Racial Ability Scores (Elf): +2 on INT and DEX, -2 on CON
Retreat Magic: +1 bonus to caster levels to range and duration of all conjuration and illusion spells casted
Transmuter: Add +1 to Caster Level on all Transmutation school spell effects.
1/day: Double duration of one ability buff spell (Cat's Grace)
Weapon Familiarity (Elf): Proficiency with Composite Longbow, Composite Shortbow, Longbow, Longsword, Rapier, Shortbow
Treat Elven weapons as martial.
FEATS & CLASS SKILLS
Arcanist Exploits: Saving Throw DC 10 + 1/2 Arcanist Level + CHA modifier when applicable
Arcane Reservoir: 3 + Arcanist Level Max, 3 + 1/2 Arcanist Level/Day on recharge
Increase Caster Level: 1 Point, Free Action, +1 bonus to caster of selected spell
Increase DC: 1 Point, Free Action, +1 bonus to DC of selected spell
Consume Spells: CHA modifier/day (Minimum 1) Consume a spell slot to refill Arcane Reservoir,
points refilled are the level of the spell consumed
Skill Focus (Knowledge Engineering): +3 Bonus on checks w/ chosen skill; +6 Bonus if 10 or more ranks in that skill
Spell Casting: Arcane spells from the Sorcerer/Wizard Spell List
Spellbook: All 0-level wizard/sorcerer spells plus 3 1st-level spells + INT modifier
Sword Bond: Arcane Bond with 1-Handed Piercing or Slashing Melee Weapon, Gain Proficiency if Simple or Martial
Cast 1 Spell/Day from Blade Adept's Spellbook unprepared
Weapon Finesse: Use DEX modifier instead of STR modifier on Attack Rolls with light weapons,
Elven Curve Blade, Rapier, Whip, Spiked Chain or Coilblade
Weapon Proficiency (Blade Adept): Whip (For Coilblade)
Weapon Proficiency (Elven): Composite Longbow, Composite Shortbow, Longbow, Longsword, Rapier, Shortbow
Weapon Proficiency (Simple)
MAGIC & DOMAINS
Deity: Nethys
Alignment: Neutral
Deity Domains: Destruction, Knowledge, Magic, Protection, Rune
Favored Weapon: Quarterstaff
Level 0 Spells: All From 0-Level Sorcerer/Wizard Spell List
Known: All
Prepared 4 (+4 Base)
Per Day ∞
Spell Save DC 13 (10 + Spell Level + INT bonus)
Level 1 Spells: Color Spray, Enlarge Person, Mage Armor, Shield, Shocking Grasp, Snowball
Known: 6
Prepared 2 (+2 Base)
Per Day 3 (+2 Base / +1 INT)
Spell Save DC 14 (10 + Spell Level + INT bonus)
WEAPONS AND AMMUNITON
Masterwork Long Coilblade (Bonded)
Category One-Handed Marital (Sword From) One-Handed Exotic (Whip Form)
Attack +4 (Either Form)
Damage (M) 1d8-1 (Sword Form) 1d4-1 (Whip Form)
Critical 19-20/x2
Type S
Maneuver Disarm, Performance, Reach (15), Trip (Whip Form)
Special Form change (Free)
Threatens AoO in Whip Form
Does not Provoke AoO in Whip Form
Can benefit from Weapon Finesse
Jams on 1 in Whip Form, Full-Round Action and DC 15 Craft: Weaponry or Knowledge: Engineering check to unjam
Coilblade Combat Scabbard
Category One-Handed Martial (Unlocked) As Weapon in Scabbard (Locked)
Attack -5 (Alone) +3 (Locked)
Damage (M) 1d6-1
Critical x2
Type B
Maneuver Improvised (Unlocked) None (Locked)
Special Blade Lock (Move) Locks Scabbard onto sheathed weapon, Usable as a Club
Jams on 1 while Blade Locked, Full-Round Action and DC 15 Craft: Weaponry or Knowledge: Engineering check to unjam
Shortbow
Category Ranged Martial
Attack +3
Type P
Critical x3
Range 60 ft.
Weight 4 lbs.
Quarterstaff
Category Simple Two-Handed
Attack -1
Damage 1d6-1/1d6-1
Critical x2
Type B
Maneuver Double, Monk
Weight 4 lbs.
Cold Iron Brass Knuckles
Category Simple Light
Attack +3
Damage 1d3-1
Critical X2
Type B
Maneuver Monk
Special Cold Iron
Weight 1 lb.
Cold Iron Punching Dagger
Category Simple Light
Attack +3
Damage 1d4-1
Critical X3
Type B
Maneuver None
Special Cold Iron
Weight 1 lb.
Standard Arrows (20)
Damage (M) 1d6-1
Type P
Weight 3 lbs. Per 20
Silver Arrows (20)
Damage (M) 1d6-2
Type P
Weight 3 lbs. Per 20
ARMOR AND SLOTTED ITEMS
Total Weight: 0 lbs.
Armor: None
Note
Weight --
Shield: None
Note
Weight --
Belt: None
Note
Weight --
Body: None
Note
Weight --
Chest: None
Note
Weight --
Eyes: None
Note
Weight --
Feet: None
Note
Weight --
Hands: None
Note
Weight --
Head: None
Note
Weight --
Headband: None
Note
Weight --
Neck: None
Note
Weight --
Ring 1: None
Note
Weight --
Ring 2: None
Note
Weight --
Shoulders: None
Note
Weight --
Wrists: None
Note
Weight --
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Total Weight: 86 lbs.
No Backpack: 26 lbs.
Backpack
Contains Bedroll and Blanket (8 lbs.), Canteen (1 lb.), Flint & Steel, Grappling Hook (4 lbs.),
Hemp Rope (50 ft.) (10 lbs.), Iron Pot (4 lbs.), Mess Kit (1 lb.), Quarterstaff (4lbs.),
Quiver of Silver Arrows (20) (3 lbs. per 20), Quiver of Standard Arrows (20) (3 lbs. per 20), Sack (2) (1 lb.),
Shortbow (4 lbs.), Soap, Torches (10) (10 lbs.), Trail Rations (5) (5 lbs.)
Note
Weight 2 lbs.
Total Weight 60 lbs.
Belt Pouch
Contains Money
Note
Weight 1/2 lb.
Book Bag, Waterproof
Contains Chalk, Chalkboard (2 lbs.), Ink Pen, Ink Vial, Journal (1 lb.), Paper (10), Scroll Box (1 lb.),
Spellbook w/ Book Lariat (3 1/2 lbs.), Spell Component Pouch (2 lbs.)
Note Scroll Box Holds 10 Scrolls, Spellbook has 100 Pages
Weight 1/2 lb.
Total Weight 9 1/2 lb.
Explorer's Outfit
Note
Weight 8 lbs.
Masterwork Long Coilblade
Note See Weapon
Weight 5 lb.
Coilblade Combat Scabbard
Note See Weapon
Weight 1 lb.
Cold Iron Brass Knuckles
Note See Weapon
Weight 1 lb.
Cold Iron Punching Dagger
Note See Weapon
Weight 1 lb.
MOUNTS AND ANIMALS
Mule
Same stats as Pony
www.d20pfsrd.com/bestiary/monster-listings/animals/horse/pony
STORED EQUIPMENT
WEALTH
PP: 0
GP: 12
SP: 0
CP: 0
WISHLIST
MOBILE VERSION
PERSONAL DATA
Real Name: Rainiel Aeglos
Nickname: Rain
Age: 122
Race: Elf
Classes: Arcanist (Blade Adept) 2
Level: 2
Alignment: Neutral Good
Gender: Female
Height: 6'3"
Weight: 121 lbs.
Skin Color: Pale
Eye Color: Laurel Green
Hair Color: Blonde
Birthplace: South Shore, Korvosa
Relatives:
Dúvenor Resikh; Great Uncle, Deceased
Minassel Dailar; Great Aunt, Deceased
Faenlijg Resikh, Uncle, Unknown
Hádhon Resikh; Uncle, Unknown
Gronnor Resikh; Uncle, Unknown
Goldes Aeglos; Aunt, Unknown
Arryl Resikh; Cousin, Deceased
ATTRIBUTES
STR: 9 / -1
DEX: 17 / +3
CON: 12 / +1
INT: 17 / +3
WIS: 9 / -1
CHA: 11 / 0
COMBAT
Hit Points : 12
Base Attack Bonus: 0
Melee Attack Bonus: -1
Ranged Attack Bonus: +3
Armor Class: 13
Flatfooted Armor Class: 13
Shielded Armor Class: 13
Flatfooted Shielded Armor Class: 13
Touch Armor Class: 13
Combat Maneuver Bonus: -1
Combat Maneuver Defense: 12
Flatfooted Combat Maneuver Defense:
Fortitude Save: +1 (+1 CON / +0 ARC)
Reflex Save: +3 (+3 DEX / +0 ARC)
Will Save: +2 (-1 WIS / +3 ARC)
Size: M
Initiative Bonus: +3 (+3 DEX)
Speed: 30 ft. / 6 squares
Armored Speed: 30 ft. / 6 squares
Lift and Load: Light 30 lbs. Medium 60 lbs. Heavy 90 lbs.
Carried Weight: 0 lbs
Favored Class Bonus:
SKILLS
Acrobatics: +3 (+0 CS / +3 DEX / 0 Rank)
Appraise: +3 (+3 CS / +3 INT/ 0 Rank)
Bluff: +0 (+0 CS / +0 CHA / 0 Rank)
Climb: -1 (+0 CS / -1 STR / 0 Rank)
Craft: +7 (+3 CS / +3 INT / 1 Rank) (Weaponry)
Diplomacy: +0 (+0 CS / +0 CHA / 0 Rank)
Disable Device: +9 (+3 CS / +3 DEX / 2 Rank / +1 Local Ties)
Disguise: +0 (+0 CS / +0 CHA / 0 Rank)
Escape Artist: +0 (+0 CS / +3 DEX / O Rank)
Fly: +3 (+3 CS / +3 DEX / +0 Rank)
Handle Animal: +0 (+0 CS / +0 CHA / 0 Rank)
Heal: +0 (+0 CS / +0 CHA / 0 Rank)
Intimidate: +0 (+0 CS / +0 CHA / 0 Rank)
Knowledge Arcana: +7 (+3 CS / +3 INT / 1 Rank)
Knowledge Dungeoneering: +7 (+3 CS / +3 INT / 1 Rank)
Knowledge Engineering: +11 (+3 CS / +3 INT / 2 Rank /
+3 Skill Focus)
Knowledge Geography: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge History: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Local: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Nature: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Nobility: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Planar: +0 (+3 CS / +3 INT / 0 Rank)
Knowledge Religion: +0 (+3 CS / +3 INT / 0 Rank)
Linguistics: +0 (+3 CS / +3 INT / 0 Rank)
Celestial, Common, Draconic, Elven, Sylvan
Perception: -1 (+0 CS / -1 WIS / 0 Rank)
Perform: -1 (+0 CS / +0 CHA / 0 Rank)
Profession: -1 (+3 CS / -1 WIS / 0 Rank)
Ride: +3 (+0 CS / +3 DEX / 0 Rank)
Sense Motive: -1 (+0 CS / -1 WIS / 0 Rank)
Sleight of Hand: +0 (+0 CS / +3 DEX / 0 Rank)
Spellcraft: +8 (+3 CS / +3 INT / 2 Rank)
(+2 Identify Magic Items)
Stealth: +3 (+0 CS / +3 DEX / 0 Rank)
Survival: -1 (+0 CS / -1 WIS / 0 Rank)
Track: -1 (+0 CS / -1 WIS / 0 Rank)
Swim: -1 (+0 CS / -1 STR / 0 Rank)
Use Magical Device: +7 (+3 CS / +3 INT / 1 Rank)
TRAITS & SPECIAL ABILITIES
Clever Wordplay (Social Trait): Choose one CHA-based skill,
use INT modifier instead (Use Magical Device)
Drink of the Iron Gods (Campaign Event): +2 to random
Ability Score (CON)
Elven Immunities (Elf): Immune to magical sleep effects,
+2 Save bonus vs. enchantment spells and effects
Fey Magic (Elf): Select one favored terrain, gain 3 0-Level
and 1 1st-Level Druid spells usable in that terrain as
spell-like abilities, DC is 10 + Spell Level + CHA bonus
(Underground)
1/day (0th Level): Create Water, Know Direction,
Purify Food and Drink
1/day (1st Level): Tears to Wine
Local Ties (Campaign Trait) Choose Disable Device or
Knowledge Engineering, gain +1 bonus on skill checks
and becomes a class skill; Gain the effects of the
Technologist feat for skill checks regarding that skill,
+3 bonus with the feat (Disable Device)
Low-Light Vision (Elf): Can see twice as far as a human in
conditions of dim light.
Racial Ability Scores (Elf): +2 on INT and DEX, -2 on CON
Retreat Magic: +1 bonus to caster levels to range and
duration of all conjuration and illusion spells casted
Transmuter: Add +1 to Caster Level on all Transmutation
school spell effects.
1/day: Double duration of one ability buff spell
(Cat's Grace)
Weapon Familiarity (Elf): Proficiency with Composite
Longbow, Composite Shortbow, Longbow, Longsword,
Rapier, Shortbow; Treat Elven weapons as martial.
FEATS & CLASS SKILLS
Arcanist Exploits: Saving Throw DC 10 + 1/2 Arcanist Level +
CHA modifier when applicable
Arcane Reservoir: 3 + Arcanist Level Max, 3 + 1/2 Arcanist
Level/Day on recharge
Increase Caster Level: 1 Point, Free Action, +1 bonus to
caster of selected spell
Increase DC: 1 Point, Free Action, +1 bonus to DC of
selected spell
Consume Spells: CHA modifier/day (Minimum 1) Consume a
spell slot to refill Arcane Reservoir, points refilled are
the level of the spell consumed
Skill Focus (Knowledge Engineering): +3 Bonus on checks w/
chosen skill; +6 Bonus if 10 or more ranks in that skill
Spell Casting: Arcane spells from the Sorcerer/Wizard
Spell List
Spellbook: All 0-level wizard/sorcerer spells plus 3 1st-level
spells + INT modifier
Sword Bond: Arcane Bond with 1-Handed Piercing or Slashing
Melee Weapon, Gain Proficiency if Simple or Martial
Cast 1 Spell/Day from Blade Adept's Spellbook unprepared
Weapon Finesse: Use DEX modifier instead of STR modifier
on Attack Rolls with light weapons, Elven Curve Blade,
Rapier, Whip, Spiked Chain or Coilblade
Weapon Proficiency (Blade Adept): Whip (For Coilblade)
Weapon Proficiency (Elven): Composite Longbow, Composite
Shortbow, Longbow, Longsword, Rapier, Shortbow
Weapon Proficiency (Simple)
MAGIC & DOMAINS
Deity: Nethys
Alignment: Neutral
Deity Domains: Destruction, Knowledge, Magic, Protection,
Rune
Favored Weapon: Quarterstaff
Level 0 Spells: All From 0-Level Sorcerer/Wizard Spell List
Known: All
Prepared 5 (+5 Base)
Per Day ∞
Spell Save DC 13 (10 + Spell Level + INT bonus)
Level 1 Spells: Color Spray, Enlarge Person, Mage Armor,
Shield, Shocking Grasp, Snowball
Known: 6
Prepared 2 (+2 Base
Per Day 4 (+3 Base / +1 INT)
Spell Save DC 14 (10 + Spell Level + INT bonus)
WEAPONS AND AMMUNITON
Masterwork Long Coilblade (Bonded)
Category One-Handed Marital (Sword From)
One-Handed Exotic (Whip Form)
Attack +4 (Either Form)
Damage (M) 1d8-1 (Sword Form) 1d4-1 (Whip Form)
Critical 19-20/x2
Type S
Maneuver Disarm, Performance, Reach (15), Trip (Whip Form)
Special Form change (Free)
Threatens AoO in Whip Form
Does not Provoke AoO in Whip Form
Can benefit from Weapon Finesse
Jams on 1 in Whip Form, Full-Round Action and DC
15 Craft Weaponry or Knowledge Engineering check
to unjam
Coilblade Combat Scabbard
Category One-Handed Martial (Unlocked)
As Weapon in Scabbard (Locked)
Attack -5 (Alone) +3 (Locked)
Damage (M) 1d6-1
Critical x2
Type B
Maneuver Improvised (Unlocked) None (Locked)
Special Blade Lock (Move) Locks Scabbard onto sheathed
weapon, Usable as a Club
Jams on 1 while Blade Locked, Full-Round Action and
DC 15 Craft Weaponry or Knowledge Engineering check
to unjam
Shortbow
Category Ranged Martial
Attack +3
Type P
Critical x3
Range 60 ft.
Weight 4 lbs.
Quarterstaff
Category Simple Two-Handed
Attack -1
Damage 1d6-1/1d6-1
Critical x2
Type B
Maneuver Double, Monk
Weight 4 lbs.
Cold Iron Brass Knuckles
Category Simple Light
Attack +3
Damage 1d3-1
Critical X2
Type B
Maneuver Monk
Special Cold Iron
Weight 1 lb.
Cold Iron Punching Dagger
Category Simple Light
Attack +3
Damage 1d4-1
Critical X3
Type B
Maneuver None
Special Cold Iron
Weight 1 lb.
Standard Arrows (20)
Damage (M) 1d6-1
Type P
Weight 3 lbs. Per 20
Silver Arrows (20)
Damage (M) 1d6-2
Type P
Weight 3 lbs. Per 20
ARMOR AND SLOTTED ITEMS
Total Weight: 0 lbs.
Armor: None
Note
Weight --
Shield: None
Note
Weight --
Belt: None
Note
Weight --
Body: None
Note
Weight --
Chest: None
Note
Weight --
Eyes: None
Note
Weight --
Feet: None
Note
Weight --
Hands: None
Note
Weight --
Head: None
Note
Weight --
Headband: None
Note
Weight --
Neck: None
Note
Weight --
Ring 1: None
Note
Weight --
Ring 2: None
Note
Weight --
Shoulders: None
Note
Weight --
Wrists: None
Note
Weight --
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Total Weight: 86 lbs.
No Backpack: 26 lbs.
Backpack
Contains Bedroll and Blanket (8 lbs.), Canteen (1 lb.),
Flint & Steel, Grappling Hook (4 lbs.),
Hemp Rope (50 ft.) (10 lbs.), Iron Pot (4 lbs.),
Mess Kit (1 lb.), Quarterstaff (4lbs.),
Quiver of Silver Arrows (20) (3 lbs. per 20),
Quiver of Standard Arrows (20) (3 lbs. per 20),
Sack (2) (1 lb.), Shortbow (4 lbs.), Soap,
Torches (10) (10 lbs.), Trail Rations (5) (5 lbs.)
Note
Weight 2 lbs.
Total Weight 60 lbs.
Belt Pouch
Contains Money
Note
Weight 1/2 lb.
Book Bag, Waterproof
Contains Chalk, Chalkboard (2 lbs.), Ink Pen,
Ink Vial, Journal (1 lb.), Paper (10),
Scroll Box (1 lb.),
Spellbook w/ Book Lariat (3 1/2 lbs.),
Spell Component Pouch (2 lbs.)
Note Scroll Box Holds 10 Scrolls,
Spellbook has 100 Pages
Weight 1/2 lb.
Total Weight 9 1/2 lb.
Explorer's Outfit
Note
Weight 8 lbs.
Masterwork Long Coilblade
Note See Weapon
Weight 5 lb.
Coilblade Combat Scabbard
Note See Weapon
Weight 1 lb.
Cold Iron Brass Knuckles
Note See Weapon
Weight 1 lb.
Cold Iron Punching Dagger
Note See Weapon
Weight 1 lb.
MOUNTS AND ANIMALS
Mule
Same stats as Pony
STORED EQUIPMENT
WEALTH
PP: 0
GP: 12
SP: 0
CP: 0
WISHLIST