Post by oath on Mar 24, 2015 0:02:12 GMT -8
Varisian
Chaotic Good
0 Harrow Points
1 Hero Points
6570 exp
BAB: 2
Appearance: Medium build, 5'7" violet eyes and hair, has three holy symbols attached to necklaces, and wears two scarves, a plain one that is actually a weapon, and a slightly more colorful one underneath that is used for fashion/trickery.
STR: 14 (+2)
DEX: 18 (+4)
CON: 11 (+0)
INT:12 (+1)
WIS: 9 (-1)
CHA: 17 (+3)
HP: 20 (8 + 1 for favored class) (+5 at level 2) (+6 at level 3, 5+1 fc)
AC: 18 (Armor +4, +4 DEX)
Saves:
Fortitude - 1 (1 base)
Reflex - 8 (3 Base, +4 DEX, +1 Trait)
Will - 2 (Base 1, -1 WIS +2 Iron Will)
Languages known: Common, Dwarven
Feats: Iron Will - +2 to will saves(Human bonus feat)
Weapon Finesse - Use dex to determine light weapon hit rolls
Evasion - When a reflex save would half damage, avoid it completely.
Rogue Talent - Expert Leaper: When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet.
Skill Focus - Use Magic Device: +3 on UMD checks, +6 when @ 10 skill ranks.
Skills: All before Armor Check Pens.
Acrobatics - 10 (3 ranks + 4 dex + 3 CS)
Appraise - 1 (1 int)
Bluff - 9 (3 ranks +3 CHA + 3 CS)
Climb - 6 (1 rank, +2 STR +3 CS)
Diplomacy - 9 (+3 ranks, +3 CHA + 3 CS)
Disable Device - 10 (+3 rank +4 DEX +3 CS)
Disguise - 3 (+3 CHA)
Escape Artist - 4 (+4 DEX)
Heal - -1 (-1 WIS)
Intimidate - 3 (+3 CHA)
Knowledge (local) 5 (1 rank, 1 INT, +3 CS)
Knowledge (dungeoneering) 5 (1 rank, 1 INT, +3 CS)
Linguistics - untrained
Perception - 5 (-1 WIS + 3 ranks +3 CS)
Perform (Act) - 7 (+3 CHA +1 rank +3 CS)
Ride 4 (+4 DEX)
Sense Motive - 4 (-1 WIS +2 ranks +3 CS)
Sleight of Hand - 10 (+3 ranks +4 DEX +3 CS)
Stealth - 10 (+3 ranks +4 DEX +3 CS
Survival - -1 (-1 WIS)
Swim - 2 (+2 STR)
Use Magic Device - 12 (+3 ranks, +3 CHA, +3 CS +3 Skill Focus)
Weapons:
Masterwork Bladed Scarf- Attack Roll: 1d20+7 (2 BAB +4 DEX 1 Masterwork) Damage: 1d6+2 Slashing | Crit x2 |10 Foot Reach. + able to trip/disarm. (12 GP, 2 LBS)
Starknife - Attack Roll :1d20+6 (2 BAB +4 DEX) | Damage: 1d4+2 Slashing or Piercing | Crit x3 (24 GP, 3 LBS)
Club - Attack roll: 1d20+6 (2BAB +4 DEX) | Damage 1d6+2 Blunt. | Crit x2 (3LBS)
Sap - Attack roll: 1d20+6 (2BAB, +4 DEX) | Damage: 1d6+2 Blunt, Non Lethal | Crit x2 (1gp, 2LBS)
Masterwork Hand Crossbow 1d20+6 |1d4 Piercing damage. |Crit 19-20 x2 30FT range
Silver Dagger - Attack roll: 1d20+7 (1BAB, +4 DEX +1 Masterwork) 1d4 P or S damage. Crit 19-20x2
Armor:
Mithral Chain Shirt +4 AC| 12.5 LBS +|5 Max Dex Bonus|0 Armor Check Pen
Inventory:
Pickpocket's Clothes
Bedroll (1sp 5 LBS)
Masterwork Backpack (50 GP, 4 LBS)
Wooden Holy Symbol, Desna (1GP)
Wooden Holy Symbol, Abadar (1GP)
Iron Holy Symbol, Sarenrae (5 GP, 1 LBS)
Nice Deck of Cards. (10 GP, 1 LBS)
A handful of dice (5 SP)
A Pocketed Scarf (+4 to Sleight of Hand on body) (8GP .5 LBS)
Eyepatch (1 sp)
Canteen (2 gp, 1 LBS)
50 feet of silk rope (10 gp, 5 LBS)
Hooded Lantern (7GP, 2 LBS)
Lamp Oil 3 pints (3 sp, 3 LBS)
Thieves' tools (30GP 1LB)
Grappling Hook (1GP, 4 LBS)
Potion of Cure Light Wounds (50 GP, 1LB) 1D8+1
Disguise Kit
20 hand crossbow bolts
Ioun Torch (unlimited torch works!)
Wand of Lesser Restoration (40 Charges)
Wand of Cure Moderate Wounds (30 Charges)
Zellara's Harrow Cards
Traits:
Tortured - +1 to reflex saves (Sry Mr. Lamm, please no hurt me!)
Tattooed Mystic: Benefit: You gain a +1 trait bonus on saving throws against charm and compulsion effects. Additionally, you are proficient with bladed scarves and starknives.
Reactionary: You gain a +2 trait bonus on initiative checks.
Money:
443 GP
0 Silver
2 Copper
More to come later.