Post by KAKnyght on Mar 25, 2015 14:35:44 GMT -8
PERSONAL DATA
Name: Faenlijg Resikh
Nickname: Faen Fairlock; The Rampart of Meirani
Age: 154
Race: Elf
Alignment: Neutral Good
Sex: Male
Height: 6' 5"
Weight: 155lbs.
Skin Color: Tan
Eye Color: Laurel Green
Hair Color: Blonde
Birthplace: South Shore, Korvosa
Religion: Follower of Nethys "God of Magic" and Gorum "God of Strength, Battle and Weapons"
Relatives: Goldes Aeglos; Wife
Arryl Resikh; Son, Deceased
Dúvenor Resikh; Father, Deceased
Minassel Dailar; Mother, Deceased
Hádhon Resikh; Half-Brother
Gronnor Resikh; Half-Brother
Resh "the Rash" Hasek; Half-Orc, Friend and Mentor, Deceased
ATTRIBUTES
STR: 15 / +2
DEX: 17 / +3
CON: 14 / +2
INT: 19 / +4
WIS: 15 / +2
CHA: 16 / +3
Classes: Magus 1 ( Skirnir ) Brawler 2 ( Shield Champion )
Level: 3
HP : 22
XP: 6580
Hero Points: 0
Harrow Points: 1
Base Attack Bonus: +2
Melee Attack Bonus: +2
Ranged Attack Bonus: +3
Armor Class: 18
Flatfooted Armor Class: 15
Shieldless Armor Class: 16
Shieldless Flatfooted Armor Class: 13
Touch Armor Class: 13
Combat Maneuver Bonus: +2
Combat Maneuver Defense: 15
Flatfooted Combat Maneuver Defense: 12
Fortitude Save: +7
Reflex Save: +5
Will Save: +5
Initiative Bonus: +5
Size: M
Type: Elf
Base Speed: 40 ft. / 8 squares
SKILLS
Acrobatics (DEX): +3, -2 ACP
Appraise (INT): +4
Bluff (CHA): +3
Climb (STR): +2, -2 ACP
Craft Armor (INT): +8 / 1 rank
Diplomacy (CHA): +3
Disable Device (DEX): +3, -2 ACP
Disguise (CHA): +3
Escape Artist (DEX): +3, -2 ACP
Fly (DEX): +3, -3 ACP
Handle Animal (CHA): +3
Heal(WIS): +2
Intimidate (CHA): +3
Knowledge Arcana (INT): +4
Knowledge Dungeoneering (INT): +4
Knowledge Engineering (INT): +4
Knowledge Geography (INT): +4
Knowledge History (INT): +4
Knowledge Local (INT): +4
Knowledge Nature (INT): +4
Knowledge Nobility (INT): +5 / 1 rank
Knowledge Planar (INT): +4
Knowledge Religion (INT): +4
Linguistics (INT): +4
Common, Elvish
Perception (WIS): +5 / 1 rank
Profession Soldier (WIS): +6 / 1 rank
Ride (DEX): +3, -3 ACP
Sense Motive (WIS): +2
Sleight of Hand (DEX): +3, -2 ACP
Spellcraft (INT): +8 / 1 rank
Stealth (DEX): +3, -2 ACP
Survival (WIS): +2
Swim (STR): +2, -2 ACP
Use Magical Device (CHA): +7 / 1 rank
TRAITS & SPECIAL ABILITIES
Elven Immunities: Immune to magical Sleep effects,+2 Enchantment spells and effects
Elven Magic: +2 CL to overcome spell resistance, +2 Spellcraft to identify magic items
Keen Senses: +2 Perception
Low-Light Vision: Twice as far as humans in dim light
Missing Child: +1 WIL Saves
Wanderlust: +10 Movement Speed
Warrior of Old: +2 Initiative
FEATS & CLASS SKILLS
Arcane Bond: One bound item ( must be Shield for Skirnir ), 20 + Spell Level Concentration to spell cast without bonded
item, may cast any known spell 1/day using item as conduit, may magically enhance bonded item as if you have
required Item Creation Feats, if item is damaged it is restored upon daily spell preparation, if item is lost or destroyed
or to bond to another item caster must preform a special ritual that costs 200 gp/Wizard Level + Masterwork Item cost,
which takes 8 hours to perform
Arcane Pool: ½ Level Rounded Up + INT Points ( 5 ) As Swift action can grant weapon and/or shield as weapon +1
enhancement bonus for 1 minute
Armor Proficiency: Light
Diminished Spellcasting: -1 Spell/Level
Improved Shield Bash: Don't lose Shield AC bonus when Shield Bashing
Shield Proficiency: Buckler, Light, Heavy, Tower
Sorcerous Shield: No Arcane Spell Failure with Shields, can learn shield feats as if Fighter
Spellstrike: Can deliver a spellstrike with a weapon or a Shield Bash
Weapon Proficiency: Elven, Martial, Simple
MAGIC & DOMAINS
Level 0 Spells: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light,
Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
Per Day 2
Spell Save DC 14
Level 1 Spells: Line In The Sand, Linebreaker, Shocking Grasp, Snowball
Per Day 1
Spell Save DC 15
WEAPONS
Masterwork Spiked Heavy Steel Shield (Bonded)
Damage 1d6
Critical x2
Type P
Special: Shield Spikes, Shield Sconce
Weight 15.5 lbs.
Chain Sickle
Damage 1d3 (Ball) 1d6 (Sickle)
Critical x2
Type B or S
Special: Double, Monk, Reach, Trip, Grapple
Weight 3 lbs.
Elven Curve Blade
Damage 1d10
Critical 18-20/x2
Type S
Weight 7 lbs.
Cold Iron Warhammer
Damage 1d8
Critical ×3
Type B
Special Effective Vs Demons and Fey
Weight 5 lbs.
Silver Kukri
Damage 1d4-1
Critical 18-20x2
Type S
Special DR/Silver
Weight 2 lbs.
Repeating Hand Crossbow
Damage 1d4
Critical 19-20 x2
Range 30 ft.
Type P
Weight 2 lbs.
Standard Bolts (4 Clips, 5 Bolts Per Clip)
Type P
Weight 1 lbs. Per 5
Longbow
Damage 1d8
Critical x3
Range 100 ft.
Type P
Weight 3 lbs.
Standard Arrows (20)
Type P
Weight 1 lbs. Per 10
Blunt Arrows (20)
Type B
Weight 1 lbs. Per 10
Elven Branched Spear
Damage 1d8
Critical x3
Type P
Manuever Brace, Reach
Weight 10 lbs.
Manople
Damage 1d8
Critical x2
Type P or S
Manuever Blocking, Disarm +10 to CMD
Weight 4 lbs.
Scizore
Damage 1d10
Critical x2
Type P
Special +10 to CMD vs Disarm
Weight 3 lbs.
STOWED WEAPONS
Spiked Gauntlet
Damage 1d4
Critical x2
Type P
Weight 1 lb.
Spear (2)
Damage 1d8
Critical x3
Range 20 ft.
Type P
Manuever Brace
Weight 6 lbs.
ARMOR
Parade Armor
Armor Class +3
Maximum Dex Bonus +5
Armor Check Penalty –1
Arcane Spell Failure Chance 15% (Reduced to 0% via Magus Armor Proficiency)
Special: +2 to Diplomacy and Intimidate with people from your country
Weight 20 lbs.
Masterwork Spiked Heavy Steel Shield (Bonded)
Armor Class +2
Armor Check Penalty –1
Arcane Spell Failure Chance 15% (Reduced to 0% via Skirnir Shield Proficiency)
Special Shield Spikes, Shield Sconce
Weight 15.5 lbs.
EQUIPMENT
Backpack (Masterwork)
Notes +1 to Carry Capacity
Weight 4 lbs.
Billiards Gear
Weight 8 lbs.
Bottle of Cheap Absinthe
Weight - 1 lbs.
Bottle of Expensive Applejack
Weight - 1 lbs.
Cold Weather Outfit
Weight 7 lbs.
Common Cologne (2)
Weight -
Compass
Weight 0.5 lb.
Elven Trail Rations (2 Weeks)
Weight 1 lb. each
Fishing Tackle
Weight 5 lbs.
Flag of Korvosa & Meirani
Notes Attached to Elven Branched Spear
Weight 3 lbs
Folding Ladder
Weight 16 lbs.
Gear Maintenance Kit
Weight 2 lbs.
Grappling Arrows (5)
Weight 0.5
Grooming Kit
Weight 2 lbs.
Harp (Common)
Weight 3 lbs.
Magus's Kit
(Bedroll and Blanket, Belt Pouch, Flint & Steel, Hemp Rope 50 ft., Ink and Inkpen, Iron Pot, Mess Kit,
Soap, Spell Component Pouch, Torches (10), Trail Rations (5), Waterskin)
Weight 29 lbs.
Sack (2)
Weight 0.5 lbs. ea
Scholar's Outfit
Weight 6 lbs.
Snowshoes
Weight 4 lbs.
Soldier's Uniform
Weight 5 lbs.
Spell Book
Weight 3 lbs.
Tabard of Korvosa & Meirani
Weight 1 lb.
MOUNTS & PETS
WEALTH
PP: 0
GP: 411
SP: 26
CP: 42
NOTES
Given The Wanderer as Invitation
Drew The Mountain Man in 1st Drawing Future Misfortunes
Name: Faenlijg Resikh
Nickname: Faen Fairlock; The Rampart of Meirani
Age: 154
Race: Elf
Alignment: Neutral Good
Sex: Male
Height: 6' 5"
Weight: 155lbs.
Skin Color: Tan
Eye Color: Laurel Green
Hair Color: Blonde
Birthplace: South Shore, Korvosa
Religion: Follower of Nethys "God of Magic" and Gorum "God of Strength, Battle and Weapons"
Relatives: Goldes Aeglos; Wife
Arryl Resikh; Son, Deceased
Dúvenor Resikh; Father, Deceased
Minassel Dailar; Mother, Deceased
Hádhon Resikh; Half-Brother
Gronnor Resikh; Half-Brother
Resh "the Rash" Hasek; Half-Orc, Friend and Mentor, Deceased
ATTRIBUTES
STR: 15 / +2
DEX: 17 / +3
CON: 14 / +2
INT: 19 / +4
WIS: 15 / +2
CHA: 16 / +3
Classes: Magus 1 ( Skirnir ) Brawler 2 ( Shield Champion )
Level: 3
HP : 22
XP: 6580
Hero Points: 0
Harrow Points: 1
Base Attack Bonus: +2
Melee Attack Bonus: +2
Ranged Attack Bonus: +3
Armor Class: 18
Flatfooted Armor Class: 15
Shieldless Armor Class: 16
Shieldless Flatfooted Armor Class: 13
Touch Armor Class: 13
Combat Maneuver Bonus: +2
Combat Maneuver Defense: 15
Flatfooted Combat Maneuver Defense: 12
Fortitude Save: +7
Reflex Save: +5
Will Save: +5
Initiative Bonus: +5
Size: M
Type: Elf
Base Speed: 40 ft. / 8 squares
SKILLS
Acrobatics (DEX): +3, -2 ACP
Appraise (INT): +4
Bluff (CHA): +3
Climb (STR): +2, -2 ACP
Craft Armor (INT): +8 / 1 rank
Diplomacy (CHA): +3
Disable Device (DEX): +3, -2 ACP
Disguise (CHA): +3
Escape Artist (DEX): +3, -2 ACP
Fly (DEX): +3, -3 ACP
Handle Animal (CHA): +3
Heal(WIS): +2
Intimidate (CHA): +3
Knowledge Arcana (INT): +4
Knowledge Dungeoneering (INT): +4
Knowledge Engineering (INT): +4
Knowledge Geography (INT): +4
Knowledge History (INT): +4
Knowledge Local (INT): +4
Knowledge Nature (INT): +4
Knowledge Nobility (INT): +5 / 1 rank
Knowledge Planar (INT): +4
Knowledge Religion (INT): +4
Linguistics (INT): +4
Common, Elvish
Perception (WIS): +5 / 1 rank
Profession Soldier (WIS): +6 / 1 rank
Ride (DEX): +3, -3 ACP
Sense Motive (WIS): +2
Sleight of Hand (DEX): +3, -2 ACP
Spellcraft (INT): +8 / 1 rank
Stealth (DEX): +3, -2 ACP
Survival (WIS): +2
Swim (STR): +2, -2 ACP
Use Magical Device (CHA): +7 / 1 rank
TRAITS & SPECIAL ABILITIES
Elven Immunities: Immune to magical Sleep effects,+2 Enchantment spells and effects
Elven Magic: +2 CL to overcome spell resistance, +2 Spellcraft to identify magic items
Keen Senses: +2 Perception
Low-Light Vision: Twice as far as humans in dim light
Missing Child: +1 WIL Saves
Wanderlust: +10 Movement Speed
Warrior of Old: +2 Initiative
FEATS & CLASS SKILLS
Arcane Bond: One bound item ( must be Shield for Skirnir ), 20 + Spell Level Concentration to spell cast without bonded
item, may cast any known spell 1/day using item as conduit, may magically enhance bonded item as if you have
required Item Creation Feats, if item is damaged it is restored upon daily spell preparation, if item is lost or destroyed
or to bond to another item caster must preform a special ritual that costs 200 gp/Wizard Level + Masterwork Item cost,
which takes 8 hours to perform
Arcane Pool: ½ Level Rounded Up + INT Points ( 5 ) As Swift action can grant weapon and/or shield as weapon +1
enhancement bonus for 1 minute
Armor Proficiency: Light
Diminished Spellcasting: -1 Spell/Level
Improved Shield Bash: Don't lose Shield AC bonus when Shield Bashing
Shield Proficiency: Buckler, Light, Heavy, Tower
Sorcerous Shield: No Arcane Spell Failure with Shields, can learn shield feats as if Fighter
Spellstrike: Can deliver a spellstrike with a weapon or a Shield Bash
Weapon Proficiency: Elven, Martial, Simple
MAGIC & DOMAINS
Level 0 Spells: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light,
Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
Per Day 2
Spell Save DC 14
Level 1 Spells: Line In The Sand, Linebreaker, Shocking Grasp, Snowball
Per Day 1
Spell Save DC 15
WEAPONS
Masterwork Spiked Heavy Steel Shield (Bonded)
Damage 1d6
Critical x2
Type P
Special: Shield Spikes, Shield Sconce
Weight 15.5 lbs.
Chain Sickle
Damage 1d3 (Ball) 1d6 (Sickle)
Critical x2
Type B or S
Special: Double, Monk, Reach, Trip, Grapple
Weight 3 lbs.
Elven Curve Blade
Damage 1d10
Critical 18-20/x2
Type S
Weight 7 lbs.
Cold Iron Warhammer
Damage 1d8
Critical ×3
Type B
Special Effective Vs Demons and Fey
Weight 5 lbs.
Silver Kukri
Damage 1d4-1
Critical 18-20x2
Type S
Special DR/Silver
Weight 2 lbs.
Repeating Hand Crossbow
Damage 1d4
Critical 19-20 x2
Range 30 ft.
Type P
Weight 2 lbs.
Standard Bolts (4 Clips, 5 Bolts Per Clip)
Type P
Weight 1 lbs. Per 5
Longbow
Damage 1d8
Critical x3
Range 100 ft.
Type P
Weight 3 lbs.
Standard Arrows (20)
Type P
Weight 1 lbs. Per 10
Blunt Arrows (20)
Type B
Weight 1 lbs. Per 10
Elven Branched Spear
Damage 1d8
Critical x3
Type P
Manuever Brace, Reach
Weight 10 lbs.
Manople
Damage 1d8
Critical x2
Type P or S
Manuever Blocking, Disarm +10 to CMD
Weight 4 lbs.
Scizore
Damage 1d10
Critical x2
Type P
Special +10 to CMD vs Disarm
Weight 3 lbs.
STOWED WEAPONS
Spiked Gauntlet
Damage 1d4
Critical x2
Type P
Weight 1 lb.
Spear (2)
Damage 1d8
Critical x3
Range 20 ft.
Type P
Manuever Brace
Weight 6 lbs.
ARMOR
Parade Armor
Armor Class +3
Maximum Dex Bonus +5
Armor Check Penalty –1
Arcane Spell Failure Chance 15% (Reduced to 0% via Magus Armor Proficiency)
Special: +2 to Diplomacy and Intimidate with people from your country
Weight 20 lbs.
Masterwork Spiked Heavy Steel Shield (Bonded)
Armor Class +2
Armor Check Penalty –1
Arcane Spell Failure Chance 15% (Reduced to 0% via Skirnir Shield Proficiency)
Special Shield Spikes, Shield Sconce
Weight 15.5 lbs.
EQUIPMENT
Backpack (Masterwork)
Notes +1 to Carry Capacity
Weight 4 lbs.
Billiards Gear
Weight 8 lbs.
Bottle of Cheap Absinthe
Weight - 1 lbs.
Bottle of Expensive Applejack
Weight - 1 lbs.
Cold Weather Outfit
Weight 7 lbs.
Common Cologne (2)
Weight -
Compass
Weight 0.5 lb.
Elven Trail Rations (2 Weeks)
Weight 1 lb. each
Fishing Tackle
Weight 5 lbs.
Flag of Korvosa & Meirani
Notes Attached to Elven Branched Spear
Weight 3 lbs
Folding Ladder
Weight 16 lbs.
Gear Maintenance Kit
Weight 2 lbs.
Grappling Arrows (5)
Weight 0.5
Grooming Kit
Weight 2 lbs.
Harp (Common)
Weight 3 lbs.
Magus's Kit
(Bedroll and Blanket, Belt Pouch, Flint & Steel, Hemp Rope 50 ft., Ink and Inkpen, Iron Pot, Mess Kit,
Soap, Spell Component Pouch, Torches (10), Trail Rations (5), Waterskin)
Weight 29 lbs.
Sack (2)
Weight 0.5 lbs. ea
Scholar's Outfit
Weight 6 lbs.
Snowshoes
Weight 4 lbs.
Soldier's Uniform
Weight 5 lbs.
Spell Book
Weight 3 lbs.
Tabard of Korvosa & Meirani
Weight 1 lb.
MOUNTS & PETS
WEALTH
PP: 0
GP: 411
SP: 26
CP: 42
NOTES
Given The Wanderer as Invitation
Drew The Mountain Man in 1st Drawing Future Misfortunes