Post by jammermoore on Jun 10, 2015 21:34:56 GMT -8
PERSONAL DATA
Real Name:
Jimmy
Nick Name:
Jammer
Age: 20
Race: Human
Ethnicity:
White
Alignment:
Good
Sex:
Male
Height:
6'3"
Weight:
200
Eye Color:
Blue
Hair Color:
Red
Birthplace:
Wichita, KS
Relatives:
Debra/Mother Jonathan/Father
ATTRIBUTES
STR: 9 / -1
DEX: 12 / +1
CON: 10 / 0
INT: 11 / 0
WIS: 8 / -1
CHA: 7 / -2
Avr:9
Level:1
HP : 8
Heroic Path:
PATH OF DEXTERITY
Hero Points:
3
Mythic Path:
Mythic Points:
Experience Points:
Modern Archetype:
Fame:
COMBAT
Base Attack Bonus: 0
Melee Attack Bonus: -1
Ranged Attack Bonus: +1
Armor Class: 13
Flatfooted Armor Class: 10
Flatfooted Shielded Armor Class: 10
Touch Armor Class: 11
Combat Maneuver Bonus:
Combat Maneuver Defense:
Flatfooted Combat Maneuver Defense:
Fortitude Save: 0
Reflex Save: +3
Will Save: -2
Initiative Bonus: +2 Trait: 1
Size: M
Type: Human
Base Speed: 30ft
Armored Speed: 0 ft. / 0 squares
Lift and Load: Light 0 lbs. Medium 0 lbs. Heavy 0 lbs.
Carried Weight:
SKILLS
CS Acrobatics: +5 Rank: 1
Appraise: -1
Bluff: -2
Climb: -1
Diplomacy: -2
CS Disable Device: +5 Rank 1
Disguise: -2
Escape Artist: +1
Fly: +1
Handle Animal: -2
Heal: -1
Intimidate: -2
CS Perception:+4 Rank: 1
Ride: +1
Sense Motive: -1
Sleight of Hand: +1
Spellcraft: 0
Stealth:+1
Survival: -1
Swim:-1
Use Magical Device:-2
CS Linguistics: +4 Rank: 1
English, German
Knowledge Arcana: 0
Knowledge Dungeoneering: 0
CS Knowledge Engineering: +7 Rank:1
Knowledge Geography: 0
Knowledge History: 0
Knowledge Local: 0
Knowledge Nature: 0
Knowledge Nobility: 0
Knowledge Planar: 0
Knowledge Religion: 0
Knowledge Art: 0
Knowledge Behavioral Sciences: 0
Knowledge Business: 0
Knowledge Civics: 0
Knowledge Current Events: 0
Knowledge Earth and Life Sciences: 0
Knowledge Physical Sciences: 0
Knowledge Popular Culture: 0
Knowledge Streetwise: 0
Knowledge Tactics: 0
CS Knowledge Technology: +8 Rank: 1 Trait: 1 Equipment: 1
CS Craft electronic : +5 Rank: 1 Trait: 1
Craft _______________ :
Craft _______________ :
Craft _______________ :
Craft _______________ :
Perform _______________ : -2
Perform _______________ :
Perform _______________ :
Perform _______________ :
Perform _______________ :
CS Profession Electrician : +7 Rank: 1
Profession _______________ :
Profession _______________ :
Profession _______________ :
Profession _______________ :
TRAITS
Student:A student can be in high school, college, or graduate school. He or he could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study.
Class Skills: You gain a +1 trait bonus on Knowledge (any) checks and Knowledge (any) is always a class skill for you.
Wealth Bonus: +1 to one Profession skill.
Fame Bonus: +3 to one Faction
Technician:Scientists and engineers of all types fit within the scope of this starting occupation.
Class Skills: You gain a +1 trait bonus on Craft (electronic) checks and Craft (electronic) is always a class skill for you.
Wealth Bonus: +3 to one Profession skill.
Tactician: You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.
DIFFICULTIES
Phobia(Arachnophobia):Something frightens The character. If he encounters or experiences the Phobia, he must make a Will check vs. fear at a DC of 15 or become panicked. The panicked condition lasts until the object of the phobia is no longer observed by the character.
Loner:You take a –1 penalty to AC and on attack rolls while adjacent to allies or when taking the aid another action.
FEATS
Weapon Proficiency: Simple
Educated:+2 bonus on two Knowledge (Technology & Engineering) skill checks
Point-Blank Shot (Combat):You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot (Combat): You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
WEAPONS
modern recurve bow (Longbow) 1d8 x3 110ft 3lbs P (75gp)
ARMOR
Sport Padding AC +2 MAX DEX +6
TALENTS
Plan: The character can quickly develop a plan to handle almost any situation.
Benefit: Prior to an encounter the hero can develop a plan of action to handle the situation. Using this talent requires preparation; a hero can't use this talent when surprised or otherwise unprepared for a particular situation. Creating a plan requires 1 minute.
After creating the plan the hero makes a check (DC 10 + 1/2 the Hero's level + Intelligence modifier). The result of the check provides the hero and allies with a circumstance bonus. A hero can't take 10 or 20 when making this check.
Check Result Bonus
9 or lower +0 (check failed)
10–14 +1
15–24 +2
25 or higher +3
This bonus can be applied to all skill checks and attack rolls made by the hero and his or her allies, but the bonus only lasts for 1 round per level (+1 extra round per Hero Point) rounds after making the plan. After that time, reduce the bonus by 1 point (to a minimum of +0) for every additional round the situation continues, as the vagaries of circumstance begin to unravel even the best-laid plans.
EQUIPMENT
Upgraded Computer: Tablet ($600)
Smart phone ($200)
Electrical Tool Kit ($400)
Mechanical Tool Kit ($250)
Compass ($10)
GPS Receiver ($150)
SPECIAL ABILITIES
CLASSES
SKILLS
WEALTH
Wealth Bonus: +4
Platinum: 30
or
Gold:300
or
Silver:3000
or
Copper:30000
or
Dollars:3000
Credits:
BACKSTORY
So like I go to Wichita State University (up for debate) as a Engineering Student with a work study in the computer Lab but outside of school I work at a family friends Electronic store (Eric's Electronics) as the clerk and have been working there sense I was 16. Will work on this later.
Real Name:
Jimmy
Nick Name:
Jammer
Age: 20
Race: Human
Ethnicity:
White
Alignment:
Good
Sex:
Male
Height:
6'3"
Weight:
200
Eye Color:
Blue
Hair Color:
Red
Birthplace:
Wichita, KS
Relatives:
Debra/Mother Jonathan/Father
ATTRIBUTES
STR: 9 / -1
DEX: 12 / +1
CON: 10 / 0
INT: 11 / 0
WIS: 8 / -1
CHA: 7 / -2
Avr:9
Level:1
HP : 8
Heroic Path:
PATH OF DEXTERITY
Hero Points:
3
Mythic Path:
Mythic Points:
Experience Points:
Modern Archetype:
Fame:
COMBAT
Base Attack Bonus: 0
Melee Attack Bonus: -1
Ranged Attack Bonus: +1
Armor Class: 13
Flatfooted Armor Class: 10
Flatfooted Shielded Armor Class: 10
Touch Armor Class: 11
Combat Maneuver Bonus:
Combat Maneuver Defense:
Flatfooted Combat Maneuver Defense:
Fortitude Save: 0
Reflex Save: +3
Will Save: -2
Initiative Bonus: +2 Trait: 1
Size: M
Type: Human
Base Speed: 30ft
Armored Speed: 0 ft. / 0 squares
Lift and Load: Light 0 lbs. Medium 0 lbs. Heavy 0 lbs.
Carried Weight:
SKILLS
CS Acrobatics: +5 Rank: 1
Appraise: -1
Bluff: -2
Climb: -1
Diplomacy: -2
CS Disable Device: +5 Rank 1
Disguise: -2
Escape Artist: +1
Fly: +1
Handle Animal: -2
Heal: -1
Intimidate: -2
CS Perception:+4 Rank: 1
Ride: +1
Sense Motive: -1
Sleight of Hand: +1
Spellcraft: 0
Stealth:+1
Survival: -1
Swim:-1
Use Magical Device:-2
CS Linguistics: +4 Rank: 1
English, German
Knowledge Arcana: 0
Knowledge Dungeoneering: 0
CS Knowledge Engineering: +7 Rank:1
Knowledge Geography: 0
Knowledge History: 0
Knowledge Local: 0
Knowledge Nature: 0
Knowledge Nobility: 0
Knowledge Planar: 0
Knowledge Religion: 0
Knowledge Art: 0
Knowledge Behavioral Sciences: 0
Knowledge Business: 0
Knowledge Civics: 0
Knowledge Current Events: 0
Knowledge Earth and Life Sciences: 0
Knowledge Physical Sciences: 0
Knowledge Popular Culture: 0
Knowledge Streetwise: 0
Knowledge Tactics: 0
CS Knowledge Technology: +8 Rank: 1 Trait: 1 Equipment: 1
CS Craft electronic : +5 Rank: 1 Trait: 1
Craft _______________ :
Craft _______________ :
Craft _______________ :
Craft _______________ :
Perform _______________ : -2
Perform _______________ :
Perform _______________ :
Perform _______________ :
Perform _______________ :
CS Profession Electrician : +7 Rank: 1
Profession _______________ :
Profession _______________ :
Profession _______________ :
Profession _______________ :
TRAITS
Student:A student can be in high school, college, or graduate school. He or he could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study.
Class Skills: You gain a +1 trait bonus on Knowledge (any) checks and Knowledge (any) is always a class skill for you.
Wealth Bonus: +1 to one Profession skill.
Fame Bonus: +3 to one Faction
Technician:Scientists and engineers of all types fit within the scope of this starting occupation.
Class Skills: You gain a +1 trait bonus on Craft (electronic) checks and Craft (electronic) is always a class skill for you.
Wealth Bonus: +3 to one Profession skill.
Tactician: You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.
DIFFICULTIES
Phobia(Arachnophobia):Something frightens The character. If he encounters or experiences the Phobia, he must make a Will check vs. fear at a DC of 15 or become panicked. The panicked condition lasts until the object of the phobia is no longer observed by the character.
Loner:You take a –1 penalty to AC and on attack rolls while adjacent to allies or when taking the aid another action.
FEATS
Weapon Proficiency: Simple
Educated:+2 bonus on two Knowledge (Technology & Engineering) skill checks
Point-Blank Shot (Combat):You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot (Combat): You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
WEAPONS
modern recurve bow (Longbow) 1d8 x3 110ft 3lbs P (75gp)
ARMOR
Sport Padding AC +2 MAX DEX +6
TALENTS
Plan: The character can quickly develop a plan to handle almost any situation.
Benefit: Prior to an encounter the hero can develop a plan of action to handle the situation. Using this talent requires preparation; a hero can't use this talent when surprised or otherwise unprepared for a particular situation. Creating a plan requires 1 minute.
After creating the plan the hero makes a check (DC 10 + 1/2 the Hero's level + Intelligence modifier). The result of the check provides the hero and allies with a circumstance bonus. A hero can't take 10 or 20 when making this check.
Check Result Bonus
9 or lower +0 (check failed)
10–14 +1
15–24 +2
25 or higher +3
This bonus can be applied to all skill checks and attack rolls made by the hero and his or her allies, but the bonus only lasts for 1 round per level (+1 extra round per Hero Point) rounds after making the plan. After that time, reduce the bonus by 1 point (to a minimum of +0) for every additional round the situation continues, as the vagaries of circumstance begin to unravel even the best-laid plans.
EQUIPMENT
Upgraded Computer: Tablet ($600)
Smart phone ($200)
Electrical Tool Kit ($400)
Mechanical Tool Kit ($250)
Compass ($10)
GPS Receiver ($150)
SPECIAL ABILITIES
CLASSES
SKILLS
WEALTH
Wealth Bonus: +4
Platinum: 30
or
Gold:300
or
Silver:3000
or
Copper:30000
or
Dollars:3000
Credits:
BACKSTORY
So like I go to Wichita State University (up for debate) as a Engineering Student with a work study in the computer Lab but outside of school I work at a family friends Electronic store (Eric's Electronics) as the clerk and have been working there sense I was 16. Will work on this later.