Post by KAKnyght on Jul 22, 2014 16:38:28 GMT -8
PERSONAL DATA
Name: Malykh
Age: 81
Race: Hungerseed Tiefling
Classes: Inquisitor 7, Bloodrager 1, Assassin 1
Level: 9
Alignment: Neutral Evil
Gender: Male
Height: 6'1"
Weight: 177 lbs.
Skin Color: Taupe
Eye Color: Green
Hair Color: Black
Birthplace: Takigawa Village, Oda Province, Empire of Minkai, Tian Xia
Relatives:
ATTRIBUTES
STR: 18 / +4
DEX: 18 / +4
CON: 10 / 0
INT: 13 / +1
WIS: 14 / +2
CHA: 14 / +2
COMBAT
Hit Points : 69
Base Attack Bonus: +6 / +1
Melee Attack Bonus: +4
Ranged Attack Bonus: +4
Armor Class: 19
Flatfooted Armor Class: 15
Shielded Armor Class: 21
Flatfooted Shielded Armor Class: 17
Touch Armor Class: 15
Combat Maneuver Bonus: 9
Combat Maneuver Defense: 23
Flatfooted Combat Maneuver Defense: 19
Fortitude Save: +7
Reflex Save: +7
Will Save: +7
Size: M
Initiative Bonus: +8
Speed: 40 ft. / 8 squares
Armored Speed: 40 ft. / 4 squares
Lift and Load: Light 100 lbs. Medium 200 lbs. Heavy 300 lbs.
Carried Weight: 127 lbs
SKILLS
Acrobatics: +12 (+7 / 5 Ranks)
Appraise: 0
Bluff: +12 (+5 / 5 Ranks / +1 Keeper of the Veil / +1 Extremely Fashionable)
Climb: +8 (+7 / 1 Rank)
Craft (Weaponry): +5 (+4 / 1 Rank)
Diplomacy: +8 (+5 / 2 Rank / +1 Extremely Fashionable)
Disable Device: 0
Disguise: +10 (+5 / 2 Ranks / +2 Skilled / +1 Keeper of the Veil / +5 Stalker's Mask )
Escape Artist: +5 / 1 Rank
Fly: 0
Handle Animal: +6 (+5 / 1 Rank)
Heal: +6 (+5 / 1 Rank)
Intimidate: +18, +23 vs Humanoids (+5 / 8 Rank / +1 Keeper of the Veil / +1 Extremely Fashionable /
+5 Monstrous Mask / +3 Stern Gaze)
Knowledge Arcana: +5 (+4 / 1 Rank)
Knowledge Dungeoneering: +5 (+4 / 1 Rank)
Knowledge Engineering: 0
Knowledge Geography: 0
Knowledge History: 0
Knowledge Local: 0
Knowledge Nature: +5 (+4 / 1 Rank)
Knowledge Nobility: 0
Knowledge Planar: +5 (+4 / 1 Rank)
Knowledge Religion: +5 (+4 / 1 Rank)
Linguistics: 0
Common, Abyssal, Infernal
Perception: +7 (+5 / 2 Ranks)
Perform (Oratory): +6 (+5 / 1 Rank)
Profession (Soldier): +7 (+6 / 1 Rank)
Ride: +8 (+7 / 1 Rank)
Sense Motive: +10 (+5 / 2 Ranks / +3 Stern Gaze)
Sleight of Hand: 0
Spellcraft: +5 (+4 / 1 Rank)
Stealth: +25 (+7 / 8 Ranks / +5 Cloak of Elvenkind / +5 Stalker's Mask)
Survival: +9 (+5 / 4 Ranks)
Track: +12 (+5 / 4 Ranks / +3 Inquisitor Track )
Swim: +8 (+7 / 1 Rank)
Use Magical Device: +4 (+2 / 2 Ranks)
TRAITS & SPECIAL ABILITIES
Darkvision 60 ft.
Extremely Fashionable: +1 on Bluff, Diplomacy and Intimidate checks while Well Dressed
Wearing Clothing/Jewelry worth at least 150GP)
Fate's Favored: Luck Bonuses increase by 1
Fiendish Heritage: Onispawn +2 STR +2 WIS -2 INT +2 on Disguise and Intimidate checks
Fiendish Resistance: Cold 5 Electricity 5 Fire 5
Keeper of the Veil: +1 on Bluff and Disguise checks
Outlander, Exile: +2 on Initiative Bonus
Prehensile Tail: May grab small stowed items with tail as a Swift Action
Spell-Like Power: Alter Self 1/Day 1 Minute/Level Become Creature Size S +2 DEX or Size M +2 STR
Gain Darkvision 60 ft., Low-Light Vision, Scent and Swim 30 ft. depending upon creature type assumed
FEATS & CLASS SKILLS
Additional Traits - Fate's Favored and Outlander/Exile
Armor Proficiency (Light)
Armor Proficiency (Medium)
Bane: Swift Action, Inquisitor Level Rounds/Day, Wielded weapon gains Bane ability, +2 Bonus on Attack Rolls, 2D6+2 Damage
Bloodline: Infernal
Bloodline Powers
Hellfire Strike: Swift Action, 3/Day Melee attacks gain +1d6 Flaming damage for 1 round
Bloodrage: Free Action, Rage as Barbarian, 4 + CON Bonus rounds/Day, +4 STR, +4 CON, +2 Will Saves, –2 AC, +2 HP per HD
Cornugon Smash: Free Action, May make an immediate Intimidate check after a successful Power Attack to attempt to demoralize your opponent
Cleave: Standard Action, If you hit an enemy with an attack you may make an additional attack on an adjacent foe in reach,
-2 AC penalty until next turn
Cunning Initiative: Add WIS Bonus to Initiative
Detect Alignment: Can use Detect Chaos, Detect Evil, Detect Good or Detect Law at will, may only use one at a time
Discern Lies: Immediate Action, Inquisitor Level/Day
Fast Movement: +10 to Movement Speed
Judgment: Swift Action, 3/Day
Monster Lore: Add WIS bonus on Knowledge skill checks to identify monsters
Monstrous Mask: +5 on Intimidate checks
Orisons: 0-Level Spells
Power Attack: -2 on Attack rolls, +4 on Damage rolls, +6 on Damage rolls with two-handed weapons
Shield Proficiency (Light and Heavy)
Solo Tactics: Can benefit from Teamwork Feats without Teammates needing those Feats
Stern Gaze: +2 / +½ Inquisitor Level on Intimidate and Sense Motive skill checks
Teamwork Feat: 2/Day Can switch Teamwork feats as a standard action WIS Modifier/Day
Outflank: +4 Flanking Attack Bonus, Critical Hits draw Attacks of Opportunity from Flanking Ally
Precise Strike: +1D6 Flanking Damage
Track: Add ½ Level on Survival skill checks made to follow or identify tracks
Weapon Proficiency (Deity) Greataxe
Weapon Proficiency (Inquisitor) Shortbow, Longbow, Hand Crossbow, Repeating Crossbow
Weapon Proficiency (Martial)
Weapon Proficiency (Simple)
MAGIC & DOMAINS
Deity: Rovagug; "God of Wrath, Disaster and Destruction"
Alignment: Chaotic Evil
Deity Domains: Chaos, Destruction, Evil, Weather and War
Favored Weapon: Greataxe
Chosen Domain or Inquisition: Anger
Domain Powers:
Hateful Retort 1/Day (When hit in melee may melee attack in retaliation as an immediate action)
Divine Anger: Rage as Barbarian at -3 Inquisitor Level, Free Action, WIS bonus rounds + 1/Level over Level 4/Day,
+4 STR, +4 CON, +2 Will Saves, –2 AC, +2 HP per HD
Level 0 Spells: Bleed, Daze, Detect Magic, Detect Poison, Guidance, Stabilize
Known 6
Per Day ∞
Spell Save DC 15
Level 1 Spells: Cure Lights Wounds, Divine Favor, Persuasive Goad, Weaponwand, Wrath
Known 5
Per Day 4 + WIS Bonus
Spell Save DC 16
Level 2 Spells: Blistering Invective, Cure Moderate Wounds, Flames of the Faithful, Lesser Restoration
Known 4
Per Day 3 + WIS Bonus
Spell Save DC 17
Level 3 Spells: Coordinated Effort, Prayer
Known 2
Per Day 1 + WIS Bonus
Spell Save DC 18
WEAPONS
Masterwork Greataxe of Throwing
Attack +1
Damage 1d12
Critical x3
Range 10 ft.
Type S
Weight 12 lb.
Keen Masterwork Nodachi
Attack +1
Damage 1d10
Critical 18-20 (15-20) x2
Type S or P
Maneuver Brace
Weight 12 lb.
Morning Star
Damage 1d8
Critical x2
Type B/P
Weight 6 lbs.
Hanbo (2)
Damage 1d6
Critical x2
Type B
Maneuver Trip
Weight 2 lbs.
War Razor +1
Attack +1
Damage 1d4+1
Critical 19-20 / ×2
Type S
Note Easily Concealable
Weight 1 lb.
Dagger (2)
Damage 1d4
Critical 19–20/×2
Range 10 ft.
Type P/S
Weight 1 lbs.
Cold Iron Dagger
Damage 1d4
Critical 19–20/×2
Range 10 ft.
Type P/S
Special Overcome DR/Cold Iron
Weight 1 lbs.
Silver Dagger
Damage 1d4-1
Critical 19–20/×2
Range 10 ft.
Type P/S
Special Overcome DR/Silver
Weight 1 lbs.
Light Repeating Crossbow +1
Attack +1
Critical 19-20 x2
Range 80 ft.
Weight 4 lbs.
Standard Bolt Magazines 4 (5 Bolts ea)
Damage 1d8 +1
Type P
Weight 1 lbs. Per 5
Cold Iron Bolt Magazine 1 (5 Bolts ea)
Damage 1d8 +1
Type P
Weight 1 lbs. Per 5
Silver Bolt Magazine 1 (5 Bolts ea)
Damage 1d8
Type P
Weight 1 lbs. Per 5
Masterwork Hand Crossbow
Attack +1
Critical 19-20/×2
Range 30 ft.
Weight 2 lbs.
Standard Bolts (20)
Damage 1d4
Type P
Weight 1 lbs. Per 10
Composite Longbow
Critical x3
Range 110 ft.
Weight 3 lbs.
Standard Arrows (10)
Damage 1d8
Type P
Special 18 STR
Weight 1 lbs. Per 10
Garrote
Attack Penalty -4
Damage 1d6
Critical x2
Type S
Maneuver Grapple, Choke
Weight 1 lb.
ARMOR AND SLOTTED ITEMS
Armor: Mithril Chain Shirt
Armor Class +4
Maximum Dex Bonus +6
Armor Check Penalty 0
Arcane Spell Failure Chance 10%
Type Light
Weight 12.5 lbs.
Shield: Heavy Steel Shield
Armor Class +2
Armor Check Penalty –2
Arcane Spell Failure Chance 15%
Weight 15 lbs.
Belt: Belt of Tumbling
Note +4 on Acrobatics checks made to move through a threatened square or through an enemy’s space
Weight 1 lbs.
Body
Chest
Eyes
Feet : Daredevil Softpaws
Note Free Action, +5 on Acrobatics checks to move through threatened squares or an enemy's space
without provoking attacks of opportunity for up to 10 non-consecutive rounds, if successful get
+2 on Attacks Rolls vs that enemy
Weight 1 lb.
Hands
Head: Stalker's Mask
Note +5 on Stealth checks, +10 on Disguise checks to mimic another person within 60 ft. that the wearer observes for 1 hour,
+1 on Attack and Damage rolls vs. the mimic'd person
Weight 1 lb. ea.
Headband: Headband of Alluring Charisma +2
Weight 1 lb.
Neck
Rings : Ring of Protection +1
Weight --
Shoulders: Muleback Cords
Note +8 Strength for carrying weight
Weight 1/4 lb.
Wrists: Sleeves of Many Garments
Weight 1 lb.
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Bag of Caltrops (2)
Weight 2 lbs. ea.
Bag of Dice
Weight 0.5 lbs.
Bandolier (2)
Weight 1 lbs. ea.
Cooking Kit
Weight 16 lbs.
Compass
Note +2 on Survival checks made to avoid becoming lost, +2 on Knowledge Dungeoneering checks made to navigate underground
Weight 0.5 lbs.
Cracked Mulberry Pentacle Ioun Stone
Note +1 on Bluff and Diplomacy
Weight --
Cracked Pale Ruby Trillian Ioun Stone
Note +1 on Stealth
Weight --
Cracked Vermilion Rhomboid Ioun Stone
Note +1 on Acrobatics and Swim
Weight --
Crowbar
Special +2 on STR checks to open doors and chests
Weight 5 lbs.
Deck of Cards
Weight 1 lbs.
Disguise Kit
+2 on Disguise Checks
Uses 10
Weight 2 lbs.
Drill
Note DC 15 Perception check to detect drill being used
Weight 1 lb.
Everburning Torch
Weight 1 lb.
Fishing Kit
Weight 3 lbs.
Folding Chair
Weight 10 lbs.
Gear Maintenance Kit
Weight 2 lbs.
Glass Cutter
Note DC 15 Sleight of Hand check to break glass quietly
Weight 0 lb.
Grooming Kit
Weight 2 lbs.
Inquisitor's Kit
(Backpack, Bedroll and Blanket, Belt Pouch, Candles (10), Flint & Steel, Hemp Rope 50 ft., Holy Symbol (Wooden),
Holy Text (Cheap), Iron Pot, Manacles (1), Mess Kit, Soap, Spell Component Pouch, Torches (10), Trail Rations (5),
Waterskin)
Weight 30 lbs.
Ioun Torch
Weight --
Sack (2)
Weight 0.5 lbs. ea
Scarf
Weight 0.5 lbs.
Shaving Kit
Weight 0.5 lbs.
Signal Horn
Note DC 10 Perform check to signal commands
Weight 2 lbs.
Soldier's Uniform
Weight 5 lbs.
Scholar's Outfit
Weight 6 lbs.
Scrivener's Kit
Weight 1 lb.
Shaving Kit
Weight 0.5 lbs.
Sunrod (2)
Weight 1 lb. ea.
Traveler's Any-Tool
Weight 2 lbs.
Wand of Color Spray (1st)
Charges 50
Wand of Cure Light Wounds (1st)
Charges 50
Wand of Infernal Healing (1st)
Charges 50
Wand of Long Arm (1st)
Charges 50
Wand of Shield of Faith (1st)
Charges 50
STORED EQUIPMENT
Kikko Armor
Armor Class +5
Maximum Dex Bonus +4
Armor Check Penalty -3
Arcane Spell Failure Chance 20%
Type Medium
Weight 25 lbs.
WISHLIST
Fate's Favored
Outlander
Naginata 35 GP
Earthbreaker 40 GP
Furious (Weapon Enchant) 1,000 GP
Returning (Weapon Enchant) 1,000 GP
Quick Runner's Shirt 1,000 GP
Scabbard of Vigor 1,800 GP
Handy Haversack 2,000 GP
Ring of Sustenance 2,500 GP
Escape Ladder 4,000 GP
Circlet of Persuasion 4,500 GP
Insistent Doorknocker 5,000 GP
Jingasa of the Fortunate Soldier 5,000 GP
Assassin's Sight 5,250 GP
Assassin's Blade 8,302 GP
Strand of Prayer Beads (Lesser) 9,600 GP (Standard) 45,800 GP (Greater) 95,800 GP
Bane Baldric 10,000 GP
Poisoner's Jacket (Lesser) 12,000 GP (Greater) 58,000 GP
Belt of Mighty Hurling (Lesser) 14,000 GP (Greater) 42,000 GP
Vampric Gloves 18,000 GP
Sniper Goggles (Lesser) 20,000 GP (Greater) 50,000 GP
Stone of Good Luck 20,000 GP
Staff of the Hierophant 220,000 GP
WEALTH
GP: 1,448
SP: 5
Name: Malykh
Age: 81
Race: Hungerseed Tiefling
Classes: Inquisitor 7, Bloodrager 1, Assassin 1
Level: 9
Alignment: Neutral Evil
Gender: Male
Height: 6'1"
Weight: 177 lbs.
Skin Color: Taupe
Eye Color: Green
Hair Color: Black
Birthplace: Takigawa Village, Oda Province, Empire of Minkai, Tian Xia
Relatives:
ATTRIBUTES
STR: 18 / +4
DEX: 18 / +4
CON: 10 / 0
INT: 13 / +1
WIS: 14 / +2
CHA: 14 / +2
COMBAT
Hit Points : 69
Base Attack Bonus: +6 / +1
Melee Attack Bonus: +4
Ranged Attack Bonus: +4
Armor Class: 19
Flatfooted Armor Class: 15
Shielded Armor Class: 21
Flatfooted Shielded Armor Class: 17
Touch Armor Class: 15
Combat Maneuver Bonus: 9
Combat Maneuver Defense: 23
Flatfooted Combat Maneuver Defense: 19
Fortitude Save: +7
Reflex Save: +7
Will Save: +7
Size: M
Initiative Bonus: +8
Speed: 40 ft. / 8 squares
Armored Speed: 40 ft. / 4 squares
Lift and Load: Light 100 lbs. Medium 200 lbs. Heavy 300 lbs.
Carried Weight: 127 lbs
SKILLS
Acrobatics: +12 (+7 / 5 Ranks)
Appraise: 0
Bluff: +12 (+5 / 5 Ranks / +1 Keeper of the Veil / +1 Extremely Fashionable)
Climb: +8 (+7 / 1 Rank)
Craft (Weaponry): +5 (+4 / 1 Rank)
Diplomacy: +8 (+5 / 2 Rank / +1 Extremely Fashionable)
Disable Device: 0
Disguise: +10 (+5 / 2 Ranks / +2 Skilled / +1 Keeper of the Veil / +5 Stalker's Mask )
Escape Artist: +5 / 1 Rank
Fly: 0
Handle Animal: +6 (+5 / 1 Rank)
Heal: +6 (+5 / 1 Rank)
Intimidate: +18, +23 vs Humanoids (+5 / 8 Rank / +1 Keeper of the Veil / +1 Extremely Fashionable /
+5 Monstrous Mask / +3 Stern Gaze)
Knowledge Arcana: +5 (+4 / 1 Rank)
Knowledge Dungeoneering: +5 (+4 / 1 Rank)
Knowledge Engineering: 0
Knowledge Geography: 0
Knowledge History: 0
Knowledge Local: 0
Knowledge Nature: +5 (+4 / 1 Rank)
Knowledge Nobility: 0
Knowledge Planar: +5 (+4 / 1 Rank)
Knowledge Religion: +5 (+4 / 1 Rank)
Linguistics: 0
Common, Abyssal, Infernal
Perception: +7 (+5 / 2 Ranks)
Perform (Oratory): +6 (+5 / 1 Rank)
Profession (Soldier): +7 (+6 / 1 Rank)
Ride: +8 (+7 / 1 Rank)
Sense Motive: +10 (+5 / 2 Ranks / +3 Stern Gaze)
Sleight of Hand: 0
Spellcraft: +5 (+4 / 1 Rank)
Stealth: +25 (+7 / 8 Ranks / +5 Cloak of Elvenkind / +5 Stalker's Mask)
Survival: +9 (+5 / 4 Ranks)
Track: +12 (+5 / 4 Ranks / +3 Inquisitor Track )
Swim: +8 (+7 / 1 Rank)
Use Magical Device: +4 (+2 / 2 Ranks)
TRAITS & SPECIAL ABILITIES
Darkvision 60 ft.
Extremely Fashionable: +1 on Bluff, Diplomacy and Intimidate checks while Well Dressed
Wearing Clothing/Jewelry worth at least 150GP)
Fate's Favored: Luck Bonuses increase by 1
Fiendish Heritage: Onispawn +2 STR +2 WIS -2 INT +2 on Disguise and Intimidate checks
Fiendish Resistance: Cold 5 Electricity 5 Fire 5
Keeper of the Veil: +1 on Bluff and Disguise checks
Outlander, Exile: +2 on Initiative Bonus
Prehensile Tail: May grab small stowed items with tail as a Swift Action
Spell-Like Power: Alter Self 1/Day 1 Minute/Level Become Creature Size S +2 DEX or Size M +2 STR
Gain Darkvision 60 ft., Low-Light Vision, Scent and Swim 30 ft. depending upon creature type assumed
FEATS & CLASS SKILLS
Additional Traits - Fate's Favored and Outlander/Exile
Armor Proficiency (Light)
Armor Proficiency (Medium)
Bane: Swift Action, Inquisitor Level Rounds/Day, Wielded weapon gains Bane ability, +2 Bonus on Attack Rolls, 2D6+2 Damage
Bloodline: Infernal
Bloodline Powers
Hellfire Strike: Swift Action, 3/Day Melee attacks gain +1d6 Flaming damage for 1 round
Bloodrage: Free Action, Rage as Barbarian, 4 + CON Bonus rounds/Day, +4 STR, +4 CON, +2 Will Saves, –2 AC, +2 HP per HD
Cornugon Smash: Free Action, May make an immediate Intimidate check after a successful Power Attack to attempt to demoralize your opponent
Cleave: Standard Action, If you hit an enemy with an attack you may make an additional attack on an adjacent foe in reach,
-2 AC penalty until next turn
Cunning Initiative: Add WIS Bonus to Initiative
Detect Alignment: Can use Detect Chaos, Detect Evil, Detect Good or Detect Law at will, may only use one at a time
Discern Lies: Immediate Action, Inquisitor Level/Day
Fast Movement: +10 to Movement Speed
Judgment: Swift Action, 3/Day
Monster Lore: Add WIS bonus on Knowledge skill checks to identify monsters
Monstrous Mask: +5 on Intimidate checks
Orisons: 0-Level Spells
Power Attack: -2 on Attack rolls, +4 on Damage rolls, +6 on Damage rolls with two-handed weapons
Shield Proficiency (Light and Heavy)
Solo Tactics: Can benefit from Teamwork Feats without Teammates needing those Feats
Stern Gaze: +2 / +½ Inquisitor Level on Intimidate and Sense Motive skill checks
Teamwork Feat: 2/Day Can switch Teamwork feats as a standard action WIS Modifier/Day
Outflank: +4 Flanking Attack Bonus, Critical Hits draw Attacks of Opportunity from Flanking Ally
Precise Strike: +1D6 Flanking Damage
Track: Add ½ Level on Survival skill checks made to follow or identify tracks
Weapon Proficiency (Deity) Greataxe
Weapon Proficiency (Inquisitor) Shortbow, Longbow, Hand Crossbow, Repeating Crossbow
Weapon Proficiency (Martial)
Weapon Proficiency (Simple)
MAGIC & DOMAINS
Deity: Rovagug; "God of Wrath, Disaster and Destruction"
Alignment: Chaotic Evil
Deity Domains: Chaos, Destruction, Evil, Weather and War
Favored Weapon: Greataxe
Chosen Domain or Inquisition: Anger
Domain Powers:
Hateful Retort 1/Day (When hit in melee may melee attack in retaliation as an immediate action)
Divine Anger: Rage as Barbarian at -3 Inquisitor Level, Free Action, WIS bonus rounds + 1/Level over Level 4/Day,
+4 STR, +4 CON, +2 Will Saves, –2 AC, +2 HP per HD
Level 0 Spells: Bleed, Daze, Detect Magic, Detect Poison, Guidance, Stabilize
Known 6
Per Day ∞
Spell Save DC 15
Level 1 Spells: Cure Lights Wounds, Divine Favor, Persuasive Goad, Weaponwand, Wrath
Known 5
Per Day 4 + WIS Bonus
Spell Save DC 16
Level 2 Spells: Blistering Invective, Cure Moderate Wounds, Flames of the Faithful, Lesser Restoration
Known 4
Per Day 3 + WIS Bonus
Spell Save DC 17
Level 3 Spells: Coordinated Effort, Prayer
Known 2
Per Day 1 + WIS Bonus
Spell Save DC 18
WEAPONS
Masterwork Greataxe of Throwing
Attack +1
Damage 1d12
Critical x3
Range 10 ft.
Type S
Weight 12 lb.
Keen Masterwork Nodachi
Attack +1
Damage 1d10
Critical 18-20 (15-20) x2
Type S or P
Maneuver Brace
Weight 12 lb.
Morning Star
Damage 1d8
Critical x2
Type B/P
Weight 6 lbs.
Hanbo (2)
Damage 1d6
Critical x2
Type B
Maneuver Trip
Weight 2 lbs.
War Razor +1
Attack +1
Damage 1d4+1
Critical 19-20 / ×2
Type S
Note Easily Concealable
Weight 1 lb.
Dagger (2)
Damage 1d4
Critical 19–20/×2
Range 10 ft.
Type P/S
Weight 1 lbs.
Cold Iron Dagger
Damage 1d4
Critical 19–20/×2
Range 10 ft.
Type P/S
Special Overcome DR/Cold Iron
Weight 1 lbs.
Silver Dagger
Damage 1d4-1
Critical 19–20/×2
Range 10 ft.
Type P/S
Special Overcome DR/Silver
Weight 1 lbs.
Light Repeating Crossbow +1
Attack +1
Critical 19-20 x2
Range 80 ft.
Weight 4 lbs.
Standard Bolt Magazines 4 (5 Bolts ea)
Damage 1d8 +1
Type P
Weight 1 lbs. Per 5
Cold Iron Bolt Magazine 1 (5 Bolts ea)
Damage 1d8 +1
Type P
Weight 1 lbs. Per 5
Silver Bolt Magazine 1 (5 Bolts ea)
Damage 1d8
Type P
Weight 1 lbs. Per 5
Masterwork Hand Crossbow
Attack +1
Critical 19-20/×2
Range 30 ft.
Weight 2 lbs.
Standard Bolts (20)
Damage 1d4
Type P
Weight 1 lbs. Per 10
Composite Longbow
Critical x3
Range 110 ft.
Weight 3 lbs.
Standard Arrows (10)
Damage 1d8
Type P
Special 18 STR
Weight 1 lbs. Per 10
Garrote
Attack Penalty -4
Damage 1d6
Critical x2
Type S
Maneuver Grapple, Choke
Weight 1 lb.
ARMOR AND SLOTTED ITEMS
Armor: Mithril Chain Shirt
Armor Class +4
Maximum Dex Bonus +6
Armor Check Penalty 0
Arcane Spell Failure Chance 10%
Type Light
Weight 12.5 lbs.
Shield: Heavy Steel Shield
Armor Class +2
Armor Check Penalty –2
Arcane Spell Failure Chance 15%
Weight 15 lbs.
Belt: Belt of Tumbling
Note +4 on Acrobatics checks made to move through a threatened square or through an enemy’s space
Weight 1 lbs.
Body
Chest
Eyes
Feet : Daredevil Softpaws
Note Free Action, +5 on Acrobatics checks to move through threatened squares or an enemy's space
without provoking attacks of opportunity for up to 10 non-consecutive rounds, if successful get
+2 on Attacks Rolls vs that enemy
Weight 1 lb.
Hands
Head: Stalker's Mask
Note +5 on Stealth checks, +10 on Disguise checks to mimic another person within 60 ft. that the wearer observes for 1 hour,
+1 on Attack and Damage rolls vs. the mimic'd person
Weight 1 lb. ea.
Headband: Headband of Alluring Charisma +2
Weight 1 lb.
Neck
Rings : Ring of Protection +1
Weight --
Shoulders: Muleback Cords
Note +8 Strength for carrying weight
Weight 1/4 lb.
Wrists: Sleeves of Many Garments
Weight 1 lb.
CARRIED EQUIPMENT AND SLOTLESS ITEMS
Bag of Caltrops (2)
Weight 2 lbs. ea.
Bag of Dice
Weight 0.5 lbs.
Bandolier (2)
Weight 1 lbs. ea.
Cooking Kit
Weight 16 lbs.
Compass
Note +2 on Survival checks made to avoid becoming lost, +2 on Knowledge Dungeoneering checks made to navigate underground
Weight 0.5 lbs.
Cracked Mulberry Pentacle Ioun Stone
Note +1 on Bluff and Diplomacy
Weight --
Cracked Pale Ruby Trillian Ioun Stone
Note +1 on Stealth
Weight --
Cracked Vermilion Rhomboid Ioun Stone
Note +1 on Acrobatics and Swim
Weight --
Crowbar
Special +2 on STR checks to open doors and chests
Weight 5 lbs.
Deck of Cards
Weight 1 lbs.
Disguise Kit
+2 on Disguise Checks
Uses 10
Weight 2 lbs.
Drill
Note DC 15 Perception check to detect drill being used
Weight 1 lb.
Everburning Torch
Weight 1 lb.
Fishing Kit
Weight 3 lbs.
Folding Chair
Weight 10 lbs.
Gear Maintenance Kit
Weight 2 lbs.
Glass Cutter
Note DC 15 Sleight of Hand check to break glass quietly
Weight 0 lb.
Grooming Kit
Weight 2 lbs.
Inquisitor's Kit
(Backpack, Bedroll and Blanket, Belt Pouch, Candles (10), Flint & Steel, Hemp Rope 50 ft., Holy Symbol (Wooden),
Holy Text (Cheap), Iron Pot, Manacles (1), Mess Kit, Soap, Spell Component Pouch, Torches (10), Trail Rations (5),
Waterskin)
Weight 30 lbs.
Ioun Torch
Weight --
Sack (2)
Weight 0.5 lbs. ea
Scarf
Weight 0.5 lbs.
Shaving Kit
Weight 0.5 lbs.
Signal Horn
Note DC 10 Perform check to signal commands
Weight 2 lbs.
Soldier's Uniform
Weight 5 lbs.
Scholar's Outfit
Weight 6 lbs.
Scrivener's Kit
Weight 1 lb.
Shaving Kit
Weight 0.5 lbs.
Sunrod (2)
Weight 1 lb. ea.
Traveler's Any-Tool
Weight 2 lbs.
Wand of Color Spray (1st)
Charges 50
Wand of Cure Light Wounds (1st)
Charges 50
Wand of Infernal Healing (1st)
Charges 50
Wand of Long Arm (1st)
Charges 50
Wand of Shield of Faith (1st)
Charges 50
STORED EQUIPMENT
Kikko Armor
Armor Class +5
Maximum Dex Bonus +4
Armor Check Penalty -3
Arcane Spell Failure Chance 20%
Type Medium
Weight 25 lbs.
WISHLIST
Fate's Favored
Outlander
Naginata 35 GP
Earthbreaker 40 GP
Furious (Weapon Enchant) 1,000 GP
Returning (Weapon Enchant) 1,000 GP
Quick Runner's Shirt 1,000 GP
Scabbard of Vigor 1,800 GP
Handy Haversack 2,000 GP
Ring of Sustenance 2,500 GP
Escape Ladder 4,000 GP
Circlet of Persuasion 4,500 GP
Insistent Doorknocker 5,000 GP
Jingasa of the Fortunate Soldier 5,000 GP
Assassin's Sight 5,250 GP
Assassin's Blade 8,302 GP
Strand of Prayer Beads (Lesser) 9,600 GP (Standard) 45,800 GP (Greater) 95,800 GP
Bane Baldric 10,000 GP
Poisoner's Jacket (Lesser) 12,000 GP (Greater) 58,000 GP
Belt of Mighty Hurling (Lesser) 14,000 GP (Greater) 42,000 GP
Vampric Gloves 18,000 GP
Sniper Goggles (Lesser) 20,000 GP (Greater) 50,000 GP
Stone of Good Luck 20,000 GP
Staff of the Hierophant 220,000 GP
WEALTH
GP: 1,448
SP: 5