Post by sleepingskeleton on Jun 13, 2015 10:24:19 GMT -8
Real Name: Tabitha Beaulieu
Nick Name: Tabby
Age: 19
Birthday: March 26
Race: Human
Ethnicity: French/Asian
Alignment: CN
Sex: Female
Height: 4'11"
Weight: 97 lbs.
Eye Color: Hazel
Hair Color: Dark Brown
Birthplace: Baton Rouge, Louisiana
Relatives: Father: Gaston Beaulieu
Mother: Rin Beaulieu
Brother: Felix Beaulieu
ATTRIBUTES
STR: 7 / -2
DEX: 12 / +1
CON: 10 / 0
INT: 9 / -1
WIS: 7 / -2
CHA: 17 / +3
Level: 1
HP: 8
Heroic Path: Charisma
Hero Points: 6
Mythic Path:
Mythic Points:
Experience Points: 0
Modern Archetype:
Fame: +1
COMBAT
Base Attack Bonus: +0
Melee Attack Bonus: -2(-3 without glasses)
Ranged Attack Bonus: +1
Armor Class: 11
Flatfooted Armor Class: 10
Shielded Armor Class: 11
Flatfooted Shielded Armor Class: 11
Touch Armor Class: 11
Combat Maneuver Bonus: -2
Combat Maneuver Defense: 9
Flatfooted Combat Maneuver Defense: 8
Fortitude Save: 0
Reflex Save: +1
Will Save: 0
Size: M
Initiative Bonus: +1
Speed: 30 ft. / 6 squares
Armored Speed: 30 ft. / 6 squares
Lift and Load: Light 23 lbs. Medium 46 lbs. Heavy 70 lbs.
Carried Weight:
SKILLS
SKILL | RANKS | BONUS |
CSAcrobatics | 1 | +7 |
Appraise | 0 | -1 |
CSBluff | 1 | +7(8) |
Climb | 0 | -2 |
CSDiplomacy | 1 | +7(8) |
0 | +1 | |
CSDisguise | 0 | +3 |
Escape Artist | 0 | +1 |
Fly | 0 | +3 |
0 | +3 | |
Heal | 0 | -2 |
CSIntimidate | 1 | +7 |
Perception | 0 | -2 |
Ride | 0 | +1 |
CSSense Motive | 0 | -2 |
0 | +1 | |
0 | -1 | |
Stealth | 0 | +1 |
Survival | 0 | -2 |
Tracking | 0 | -2 |
Swim | 0 | -2 |
0 | +3 | |
Linguistics (English) | * | * |
0 | 0 | |
0 | 0 | |
0 | 0 | |
CSKnowledge (Geography) | 0 | 0 |
CSKnowledge (History) | 0 | 0 |
CSKnowledge (Local) | 0 | 0 |
CSKnowledge (Nature) | 0 | 0 |
CSKnowledge (Noblity) | 0 | 0 |
0 | 0 | |
0 | 0 | |
CSKnowledge (Art) | 0 | 0 |
CSKnowledge (Behavioral Science) | 0 | 0 |
CSKnowledge (Bussiness) | 0 | 0 |
CSKnowledge (Civics) | 0 | 0 |
CSKnowledge (Current Events) | 0 | 0 |
CSKnowledge (Earth and Life Sciences) | 0 | 0 |
CSKnowledge (Physical Sciences) | 0 | 0 |
CSKnowledge (Popular Culture) | 0 | 0 |
CSKnowledge (Streetwise) | 0 | 0 |
0 | 0 | |
CSKnowledge (Technology) | 0 | 0 |
Craft | 0 | -1 |
Craft | 0 | -1 |
Craft | 0 | -1 |
Craft | 0 | -1 |
Craft | 0 | -1 |
CSPerform (Dance) | 1 | +7 |
Perform | 0 | +3 |
Perform | 0 | +3 |
Perform | 0 | +3 |
Perform | 0 | +3 |
0 | -2 | |
0 | -2 | |
0 | -2 | |
0 | -2 | |
0 | -2 |
TRAIT
- Student: A student can be in high school, college, or graduate school. He or he could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study.
Class Skills: You gain a +1 trait bonus on Knowledge (any) checks and Knowledge (any) is always a class skill for you.
Wealth Bonus: +1 to one Profession skill.
Fame Bonus: +3 to one Faction - Heir: Heirs are the elite sons and daughters of powerful magnates, influential nobles and imperial monarchs.
Class Skills: You gain a +1 trait bonus on Diplomacy checks and Diplomacy is always a class skill for you.
Wealth Bonus: +6 to one Profession skill.
Fame Bonus: +1 to one Faction. - Charming:Blessed with good looks, you've come to depend on the fact that others find you attractive.
Benefit: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
DIFFICULTIES
- Vain: You are sensitive about the way others perceive you.
Effect: Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours. - Farsighted: You have trouble seeing close up distance.
Effect: All melee attacks you make suffer a -1 attack penalty, and you suffer a -2 penalty to sight-based Perception checks made within 10 ft. of you, and cannot take 10 on such checks.
FEATS
- Acrobatic: You are skilled at leaping, jumping, and flying.
Benefit: You get a +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. - Weapon Proficiency: Simple
TALENTS
- Charming: The character has an innate talent for being charming and captivating.
Benefit: The hero gets a competence bonus on all Charisma-based skill checks made to influence members of his chosen gender. (Male) The bonus is equal to the character's level.
A hero can only charm non-player characters with attitudes of indifferent or better. The charm bonus can't be used against characters that are unfriendly or hostile. - Captivate:The character can fascinate a target through the use of words and bearing.
Prerequisite: Charm
Benefit: The hero can (once a day per level and/or for 1 Hero Point) cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the hero and capable of paying attention to him. The hero must also be able to see the creatures affected. The distraction of nearby combat or other dangers prevents the ability from working. For every three levels, a hero can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 level + Cha modifier=14) to negate the effect. If a creature's saving throw succeeds, the hero cannot attempt to fascinate that creature again for 24 hours. If it's saving throw fails, the creature sits quietly and observes the hero for as long as the hero continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon or aiming a weapon at the target, automatically breaks the effect.
The bonus lasts for a number of rounds equal to the hero's Charisma modifier(3) and is a move action to initiate but a free action to maintain.
Captivate is a mind-affecting ability. Captivate relies on audible and visual components in order to function.
SPECIAL ABILITIES
CLASSES
GEAR
Weapons
Pepper Spray x7
Damage | Crit | Damage Type | Range Increment | Rate of Fire | Capacity | Size | Weight | Cost |
Special | - | Special | 5 ft | 1 | 1 | Tiny | 0.5 lbs. | $10 |
Taser
Damage | Crit | Damage Type | Range Increment | Rate of Fire | Capacity | Size | Weight | Cost |
1d4 | - | Electricity | 5ft | 1 | 1 | Small | 2 lbs. | $50 |
Stungun
Damage | Crit | Damage Type | Range Increment | Rate of Fire | Capacity | Size | Weight | Cost |
1d3 | 20 | Electricity | N/A | N/A | N/A(?) | Tiny | 1 lb. | $40 |
Armor
None
Misc
Day Pack ($20)
Handbag ($40)
Smartphone ($200)
Computer (Notebook) ($400)
Digital Audio Recorder ($25)
Fake ID ($150)
Handcuffs ($25)
Multipurpose Tool ($5)
Binoculars ($50)
Flashlight ($10)
Penlight ($5)
Books($240)
Clothes ($350) Includes formal and cheer uniform
Makeup ($120)
WEALTH
Wealth Bonus: +5
Platinum:
Gold:
Silver:
Copper:
Dollars: $90
Credits:
Biography
Tabitha has always been sure of herself and of her good looks. Born to wealthy parents, Tabitha has gone to many prestegious schools more through her parents wealth and influence than her own merits. She is a typical entitled rich kid, but has something of a chip on her shoulder with regards to her family because her brother, Felix, is the more favored child. Felix is much more interested in carrying on the family name and business, while Tabitha would prefer to party and have a good time. She likes to flaunt her status and good looks, and does not think terribly much about others and what they may think of her personality. She is usually selfish and petulant, and craves attention. She is strong-willed and passionate, and will defend friends strongly if she makes them. Thanks to a rather lacking school-work ethic, she is currently planning to major in Behavioral Science, as she has always been good at convincing people to do what she wants them to do.