Post by Yoshi on Jun 13, 2015 17:42:11 GMT -8
PERSONAL DATA
Real Name: Viktor Miroslav
Nick Name:
Age: 20
Race: Human
Ethnicity: Russian
Alignment: Lawful Neutral
Sex: M
Height: 6ft 3in
Weight: 190
Eye Color: Green
Hair Color: Black
Birthplace: St Petersburg Now Resides in Corvallis Oregon
Relatives: Milena Arina (Grandmother), Mariya Miroslav (Mother), and Yuli Miroslav (Dad)
ATTRIBUTES
STR: 15 / +2
DEX: 10 / 0
CON: 10 / 0
INT: 9 / -1
WIS: 9 / -1
CHA: 9 / -1
Level:1
HP: 10
Heroic Path: Strength
Hero Points:1
Mythic Path:
Mythic Points:
Experience Points:
Modern Archetype:
Fame:
COMBAT
Base Attack Bonus: +1
Melee Attack Bonus: +3
Ranged Attack Bonus: +1
Armor Class: 12
Flatfooted Armor Class: 12
Shielded Armor Class:
Flatfooted Shielded Armor Class:
Touch Armor Class: 10
Combat Maneuver Bonus: 1
Combat Maneuver Defense: 14
Flatfooted Combat Maneuver Defense: 14
Fortitude Save: +2
Reflex Save: 0
Will Save: -1
Size: M
Initiative Bonus: +2
Speed: 30 ft. / 6 squares
Armored Speed: 0 ft. / 0 squares
Lift and Load: Light 66 lbs. Medium 133 lbs. Heavy 200 lbs.
Carried Weight: 8ibs
Weapons and Armor-
Sport Padding- AC 2 Max Dex +6 15Ibs Speed 30Ft
Fatigues- When worn in an appropriate environment, fatigues grant a +2 bonus on Stealth checks.
Knife- Dmg 1d4 Crit 19-20 Pierce Range 10ft Size Tiny 1ib
Items-
Range Pack (Oversize)- Size Medium 3ibs The larger version holds 12 pounds of equipment in the internal compartment and another 6 pounds in the zippered external pouches.
Smart phone
Multi-Purpose Tool
Compass- A compass grants its user a +2 equipment bonus on Survival checks.
Map Road Atlas
Flashlight: Battery Flood
Portable Stove
Duct Tape- Duct tape can support up to 200 pounds indefinitely or up to 300 pounds for 1d6 rounds. Characters bound with duct tape must make a Strength or Escape Artist check (DC 20) to free themselves.
A roll provides 70 feet of tape, 2 inches wide.
Walkie Talkie (Basic)-This dime-store variety has only a few channels. Anyone else using a similar walkie-talkie within range can listen in on the character's conversations. It has a range of 2 miles.
Binoculars: Range-Finding- Reduce the range penalty for Perception checks to –1 for every 50 feet (instead of –1 for every 10 feet).In addition to the benefit of standard binoculars, range finding binoculars include a digital readout that indicates the exact distance to the object on which they are focused.
Notebook
SKILLS
(Class) Acrobatics: 0
Appraise: -1
Bluff: -1
(Class) Climb: 2
Diplomacy: -1
Disable Device: 0
Disguise: -1
Escape Artist: 0
Fly: 0
Handle Animal: -1
Heal: -1
Intimidate: -1
(Class) Perception: -1
Ride: 0
Sense Motive: -1
Sleight of Hand: 0
Spellcraft: -1
(Class) Stealth: 0
Survival: -1
Track:
(Class) Swim: 2
Use Magical Device: -1
Knowledge Arcana:
Knowledge Dungeoneering:
Knowledge Engineering:
Knowledge Geography:
Knowledge History:
Knowledge Local:
Knowledge Nature:
Knowledge Nobility:
Knowledge Planar:
Knowledge Religion:
Knowledge Art:
Knowledge Behavioral Sciences:
Knowledge Business:
Knowledge Civics:
Knowledge Current Events:
Knowledge Earth and Life Sciences:
Knowledge Physical Sciences:
Knowledge Popular Culture:
(Class) Knowledge Streetwise: 3
Knowledge Tactics:
Knowledge Technology:
Linguistics: English and Russian
Craft _______________ :
Craft _______________ :
Craft _______________ :
Craft _______________ :
Craft _______________ :
Perform _______________ :
Perform _______________ :
Perform _______________ :
Perform _______________ :
Perform _______________ :
Profession- Construction Worker
Profession _______________ :
Profession _______________ :
Profession _______________ :
Profession _______________ :
TRAITS
Careful Combatant- When using the withdraw action, both the first and second squares of your movement are not considered threatened by any opponents you can see, rather than just the first square.
Reactionary- You gain a +2 trait bonus on initiative checks.
Athlete-Class Skills: You gain a +1 trait bonus on Acrobatics checks and Acrobatics is always a class skill for you.
Wealth Bonus: +1 to one Profession skill.
Student-A student can be in high school, college, or graduate school. He or he could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study.
Class Skills: You gain a +1 trait bonus on Knowledge (any) checks and Knowledge (any) is always a class skill for you.
Wealth Bonus: +1 to one Profession skill.
Fame Bonus: +3 to one Faction
DIFFICULTIES
Crude- Penalty: The character suffers a -2 penalty on Charisma based ability and skill checks.
FEATS
Weapon Proficiency: Simple
Street Fighter- +1d4 damage 1 per round with unarmed attack or light weapon
Brawl- +1 CMB & CMD; 1d6 non-lethal damage unarmed strike
SPECIAL ABILITIES
CLASSES
SKILLS
WEALTH
Wealth Bonus:
Platinum:
Gold:
Silver:
Copper:
Dollars: (Start)$1100 (Finished with) 124
Credits:
Real Name: Viktor Miroslav
Nick Name:
Age: 20
Race: Human
Ethnicity: Russian
Alignment: Lawful Neutral
Sex: M
Height: 6ft 3in
Weight: 190
Eye Color: Green
Hair Color: Black
Birthplace: St Petersburg Now Resides in Corvallis Oregon
Relatives: Milena Arina (Grandmother), Mariya Miroslav (Mother), and Yuli Miroslav (Dad)
ATTRIBUTES
STR: 15 / +2
DEX: 10 / 0
CON: 10 / 0
INT: 9 / -1
WIS: 9 / -1
CHA: 9 / -1
Level:1
HP: 10
Heroic Path: Strength
Hero Points:1
Mythic Path:
Mythic Points:
Experience Points:
Modern Archetype:
Fame:
COMBAT
Base Attack Bonus: +1
Melee Attack Bonus: +3
Ranged Attack Bonus: +1
Armor Class: 12
Flatfooted Armor Class: 12
Shielded Armor Class:
Flatfooted Shielded Armor Class:
Touch Armor Class: 10
Combat Maneuver Bonus: 1
Combat Maneuver Defense: 14
Flatfooted Combat Maneuver Defense: 14
Fortitude Save: +2
Reflex Save: 0
Will Save: -1
Size: M
Initiative Bonus: +2
Speed: 30 ft. / 6 squares
Armored Speed: 0 ft. / 0 squares
Lift and Load: Light 66 lbs. Medium 133 lbs. Heavy 200 lbs.
Carried Weight: 8ibs
Weapons and Armor-
Sport Padding- AC 2 Max Dex +6 15Ibs Speed 30Ft
Fatigues- When worn in an appropriate environment, fatigues grant a +2 bonus on Stealth checks.
Knife- Dmg 1d4 Crit 19-20 Pierce Range 10ft Size Tiny 1ib
Items-
Range Pack (Oversize)- Size Medium 3ibs The larger version holds 12 pounds of equipment in the internal compartment and another 6 pounds in the zippered external pouches.
Smart phone
Multi-Purpose Tool
Compass- A compass grants its user a +2 equipment bonus on Survival checks.
Map Road Atlas
Flashlight: Battery Flood
Portable Stove
Duct Tape- Duct tape can support up to 200 pounds indefinitely or up to 300 pounds for 1d6 rounds. Characters bound with duct tape must make a Strength or Escape Artist check (DC 20) to free themselves.
A roll provides 70 feet of tape, 2 inches wide.
Walkie Talkie (Basic)-This dime-store variety has only a few channels. Anyone else using a similar walkie-talkie within range can listen in on the character's conversations. It has a range of 2 miles.
Binoculars: Range-Finding- Reduce the range penalty for Perception checks to –1 for every 50 feet (instead of –1 for every 10 feet).In addition to the benefit of standard binoculars, range finding binoculars include a digital readout that indicates the exact distance to the object on which they are focused.
Notebook
SKILLS
(Class) Acrobatics: 0
Appraise: -1
Bluff: -1
(Class) Climb: 2
Diplomacy: -1
Disable Device: 0
Disguise: -1
Escape Artist: 0
Fly: 0
Handle Animal: -1
Heal: -1
Intimidate: -1
(Class) Perception: -1
Ride: 0
Sense Motive: -1
Sleight of Hand: 0
Spellcraft: -1
(Class) Stealth: 0
Survival: -1
Track:
(Class) Swim: 2
Use Magical Device: -1
Knowledge Arcana:
Knowledge Dungeoneering:
Knowledge Engineering:
Knowledge Geography:
Knowledge History:
Knowledge Local:
Knowledge Nature:
Knowledge Nobility:
Knowledge Planar:
Knowledge Religion:
Knowledge Art:
Knowledge Behavioral Sciences:
Knowledge Business:
Knowledge Civics:
Knowledge Current Events:
Knowledge Earth and Life Sciences:
Knowledge Physical Sciences:
Knowledge Popular Culture:
(Class) Knowledge Streetwise: 3
Knowledge Tactics:
Knowledge Technology:
Linguistics: English and Russian
Craft _______________ :
Craft _______________ :
Craft _______________ :
Craft _______________ :
Craft _______________ :
Perform _______________ :
Perform _______________ :
Perform _______________ :
Perform _______________ :
Perform _______________ :
Profession- Construction Worker
Profession _______________ :
Profession _______________ :
Profession _______________ :
Profession _______________ :
TRAITS
Careful Combatant- When using the withdraw action, both the first and second squares of your movement are not considered threatened by any opponents you can see, rather than just the first square.
Reactionary- You gain a +2 trait bonus on initiative checks.
Athlete-Class Skills: You gain a +1 trait bonus on Acrobatics checks and Acrobatics is always a class skill for you.
Wealth Bonus: +1 to one Profession skill.
Student-A student can be in high school, college, or graduate school. He or he could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study.
Class Skills: You gain a +1 trait bonus on Knowledge (any) checks and Knowledge (any) is always a class skill for you.
Wealth Bonus: +1 to one Profession skill.
Fame Bonus: +3 to one Faction
DIFFICULTIES
Crude- Penalty: The character suffers a -2 penalty on Charisma based ability and skill checks.
FEATS
Weapon Proficiency: Simple
Street Fighter- +1d4 damage 1 per round with unarmed attack or light weapon
Brawl- +1 CMB & CMD; 1d6 non-lethal damage unarmed strike
SPECIAL ABILITIES
CLASSES
SKILLS
WEALTH
Wealth Bonus:
Platinum:
Gold:
Silver:
Copper:
Dollars: (Start)$1100 (Finished with) 124
Credits: